Base Class: Ranger
These rangers are rare, usually only one per village or a few per city. Guardians of the village do their very best to protect the folk from nature itself, as it can be wild and untamed, leading to those who are uninformed or not wary enough of its danger to getting hurt, or even killed by plant creatures, animals, or even the natural hazards of the jungle itself. Guardians of the Village often act as intermediaries between the jungle and civilization, entering the jungle whenever something such as a rare herb or pelt from a dangerous animal is needed.
Enemy Focus
At 3rd level, you gain an enemy focus and must chose either plants or beasts. You gain the full effects of your Favored Enemy ability against these creatures as well as +2 extra points of damage every time you damage that enemy.
Whenever you would get the choice of a new Favored Enemy, you could chose to take an additional enemy focus in the creature group that you don't have at 3rd level.
Beast Focus
Your Enemy Focus is centered on beasts. Gain +2 damage every time you damage that enemy.
Beast Focus
Your Enemy Focus is centered on beasts. Gain +2 damage every time you damage that enemy.
Beast Focus
Your Enemy Focus is centered on beasts. Gain +2 damage every time you damage that enemy.
Plant Focus
Your Enemy Focus is centered on plants. Gain +2 damage every time you damage that enemy.
Plant Focus
Your Enemy Focus is centered on plants. Gain +2 damage every time you damage that enemy.
Plant Focus
Your Enemy Focus is centered on plants. Gain +2 damage every time you damage that enemy.
Detailed Instruction
At 7th level, you learn how to give instructions to others to keep them safe and wary within a jungle environment.
As an action, you can choose a number of creatures equal to your wisdom modifier and instruct them on how to best stay safe in the jungle. Until you complete a long rest, these creatures gain advantage on initiative checks while in the jungle, and advantage on saving throws against natural hazards such as quicksand, poisoned plants, or the pushing water of a raging river, but specifically not against the spells or abilities of these creatures.
Way of the Jungle
At 11th level, you gain the ability to sense plant and beast creatures with your Primeval Awareness ability. Whenever you sense them, you can choose to learn their number and location.
One with Nature
At 15th level, you gain the ability to speak with beast and plant creatures as if you shared a common language. Furthermore, any damage bonuses you have against such creatures because of your enemy focus ability are increased to +4. Finally, you have advantage on Charisma (Intimidation), and Charisma (Persuasion) ability checks against beasts and plants.
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