The Order of the Hunt is a vicious class using firearms and the sharpest blades in tandem to tear their enemies apart. They excel in combat, being able to heal their wounds from the blood of their foe and hunt their prey aggressively into submission.

Firearm Basics

When you reach 3rd level, you gain proficiency with firearms and tinkers tools. You can craft 1d4 rounds of ammunition during a short rest or 1d6 during a long rest to a maximum of 15 rounds, otherwise you can use an action to take 1 Hit die points of damage and gain 5 temporary rounds of ammunition above maximum that last for 1 hour. Likewise you can fire the weapon as a bonus action immediately before or after a weapon attack. You can reloaded firearms as a free action at 7th level. At 10th level you can  fire the weapon as a free action immediately before or before a weapon attack. Recommended firearm stats, Pistol in dndbeyond equipment list.

Aggressive Combat

Beginning at 3rd level, your Bloodhunter gains the ability to heal after taking damage. Whenever you take damage and you are wearing light armor, all melee attacks on your next turn that land heal you for 1d4. This ability increases by 1d4 at 7th, 11th, 15th, and 18th level.

Uncanny Speed

Beginning at 7th level, when an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you. In addition when you hit a creature with a weapon attack your movement is increased by 10 feet until the end of your turn.

Hunter's Resourcefulness

Beginning at 11th level, you are able to concoct a healing elixir called the Blood. As part of a short rest, you can harvest blood from a slain creature to create 1 vial of elixir per creature harvested. You can carry a maximum of 15 at a time.

The Blood acts as a standard healing potion that can be used as a bonus action but it is designed for you biology, they have no effect on large or larger creatures, and only impart the poisoning effect and 1d6 poison damage on medium or smaller creatures that drink the Blood.

Viscous Impulse

Upon reaching 15th level, you learn to utilize a foe's error as an opportunity to retaliate with vicious power. If an enemy attack misses you, you can use your reaction to immediately make an attack against that creature. You can use this feature a number of times as your proficiency modifier, you recharge these uses after a long rest.

Hunter's Defense

Upon reaching 18th level, you gain resistance to bludgeoning, piercing, and slashing damage from non-magical weapons while wearing light armor.

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