Base Class: Fighter
The Candy Knight, a Fighter subclass known for their sweet indulgence and confectionery prowess, is a delightful and whimsical addition to the world of Dungeons and Dragons. These valiant warriors have dedicated themselves to the art of sugar and spice, infusing their combat style with the magic of candies and treats.
Clad in armor adorned with sugary motifs and wielding weapons crafted from hardened sugar, the Candy Knight is a sight to behold on the battlefield. Their equipment reflects their love for all things sweet, and the intricate details of their armor and weaponry showcase their mastery over confectionery. The Candy Knight's presence alone exudes a sense of joy and enchantment, drawing the attention of allies and enemies alike.
Confection Creation
Starting at 3rd level As you embark on the path of the Candy Knight, you’ve begun advancing your Confection Creation allows you to harness its magic, enabling you to craft an array of delectable candies each day. Drawing upon your innate candy-making skills and the secrets of the Candy Knight, you can create a number of candies per day equal to your Constitution modifier plus your proficiency bonus. these candies can be utilized for various features and abilities and regain all expended charges on a long rest.
- Acid- Sour Candy,
- Bludgeoning- Rock Candy
- Cold- Pepper Mint,
- Fire- Cinnamon
- Force- Pop Rock,
- Lightning- Fizzy Candy
- Necrotic-Black Licorice,
- Piercing- Candy Corn
- Poison- Gummy Snake,
- Psychic- Pixie Sticks
- Radiant- Taffy,
- Slashing- Peanut Brittle
- Thunder- Jaw Braker
Candy Barrier
Starting at 3rd level, you can create a 10ft by 10ft protective barrier made of hardened candy on the ground in front of you. As an action, you can summon a Candy Barrier with hit points equal to your fighter level + your Constitution modifier + your proficiency bonus. This barrier provides cover to you and any creatures of your choice within 10 feet of it, granting a +2 bonus to AC and Dexterity saving throws while they are behind it. The barrier lasts for 1 minute or until its hit points are reduced to 0. You can use this ability a number of times equal to your Constitution modifier (minimum of 1) before requiring a long rest to regain expended uses.
Candy Strike
Starting at 3rd level, you gain the ability to imbue your weapon strikes with the sweetest of candies. On your first weapon attack each turn, you can choose to deal additional damage equal to your fighter level. This damage is of a type determined by the type of candy you imbued your weapon with.
Suger Rush
At 7th level, you have learned how to tap into the power of sugar to increase your speed and reflexes. As a bonus action, you can consume a piece of candy to gain an additional action on your turn. This additional action can be used to make a weapon attack, dash, disengage, or use an object. However, the consumption of excessive sugar can have consequences. You have a limited number of uses of Sugar Rush equal to half your proficiency bonus (rounded down), and you regain all expended uses after finishing a long rest. Additionally, if you use Sugar Rush more times in a single day than half your proficiency bonus, you suffer one level of exhaustion.
Sweet Defense
Beginning at 10th level, you can use the power of candy to protect yourself and your allies. As a reaction when you or a creature within 20 feet of you takes damage, you can expend a piece of candy to reduce the damage taken. The amount of damage reduction is equal to your fighter level + your Constitution modifier. You must use this ability before the damage is rolled. You can use this ability a number of times equal to your proficiency bonus, and you regain all expended uses after finishing a long rest.
Candy Overload
At 15th level, you've mastered the art of combining different types of candy to create a powerful burst of energy. Once per long rest, As a free action, you can consume a combination of three different types of candy to unleash a devastating explosion of sweet power. Each creature within a 30-foot radius of you must make a Dexterity saving throw against a DC of 8 + your proficiency bonus + your Constitution modifier. On a failed save, the creature takes 6d6 points of damage of a type determined by the types of candy used in the combination, plus your Constitution modifier. On a successful save, the creature takes half as much damage.
Sugar High
At 18th level, you have reached the pinnacle of candy-powered combat. As a bonus action once per long rest, you can consume a piece of candy to enter a sugar high. While in a sugar high, you gain advantage on weapon attack rolls, your weapon attacks deal an additional 1d8 points of damage, and you have advantage on Dexterity saving throws. Your sugar high lasts for 1 minute or until you are knocked unconscious. You regain this feature on a long rest.
Previous Versions
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5/21/2023 4:07:31 AM
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