Cleric
Base Class: Cleric

horrid mutations 

starting at level one you get one of the mutations from the list below decided by rolling a d6

1. extra leg

you double your walking speed

2. extra head

you have advantage on wisdom and intelligence checks/saves

3. extra arm

you have an additional bonus action

4. bloating

you have a +3 to your ac

5. wings

(IF YOU ALREADY HAVE A FLIGHT SPEED YOU WOULD INSTEAD GROW FINS AND HAVE THE SAME STATS)

you have a flight speed of 60

6. buboes

for every successful melee attack the creature attacking you takes 1 d4 acid damage  

Forgotten past

starting at level three do you having lived your original life you are able to use all the abilities of one cleric domain of your choosing. (NOTE: you only get the abilities leading up to three and from there you unlock the abilities like a normal player would up to level ten

Diseased mind

starting at level five you are able to comprehend every language but you're unable to speak them and you are able to detect poisons and diseases that you are then able to cure.

Ungodly spellcasting 

starting at level seven you are able to use one of your spell slots to cast a similarly leveled spell from any class

The bereaved healer

starting at level ten you are able to use a spell against a creature that stockpiles into a hp pool to heal creatures

 Prince of sickness

starting at level fifteen if you kill something roll a d100 if it is above an eighty it is then turned into a pox cultist that worships you (you are only able to have five cultists at a time and the have the same stats as an ogre zombie)

Conqueror of death 

Starting at level twenty if you would die and a creature that you can see is below half health you swap places with it instantly dealing a killing blow

 

 

 

Horrid Mutations

starting at level one you get one of the mutations from the list below decided by rolling a d6

1. extra leg

you double your walking speed

2. extra head

you have advantage on wisdom and intelligence checks/saves

3. extra arm

you have an additional bonus action

4. bloating

you have a +3 to your ac

5. wings

(IF YOU ALREADY HAVE A FLIGHT SPEED YOU WOULD INSTEAD GROW FINS AND HAVE THE SAME STATS)

you have a flight speed of 60

6. buboes

for every successful melee attack the creature attacking you takes 1 d4 acid damage  

Forgotten past

starting at level two do you having lived your original life you are able to use all the abilities of one cleric domain of your choosing. (NOTE: you only get the abilities leading up to three and from there you unlock the abilities like a normal player would up to level ten. Also at level two you are able to comprehend every language but you're unable to speak them and you are able to detect poisons and diseases that you are then able to cure.

Unholy Spellcasting

starting at level six you are able to use one of your spell slots to cast a similarly leveled spell from any class.

library of disease

every time you get a kill you earn a plague point equal to the monsters CR rating (ex. CR 8 if it is fractional like 1/2 or 1/8 then round up to 1)

Pandemic cloud | cost 2 Plague points

In a 30-foot radius a greyish-green fog consumes the healthy creating a large coughing fit dealing 3d6 to anyone that is unable to jump away from the cloud (dc is 12-dexterity check) 

Transmission | cost 1 Plague point

any melee attack you do this turn has advantage

Parasitic Shield | 3 Plague points

Your AC Increases by two and anytime you are hit by an attack you do 1d8 damage to the aggressor and earn those hit points back

Cerebral Infection | 2 Plague points 

You can add your conciseness into someone you can see. The control lasts until you break concentration (NOTE: You are unable to mind control the creature your fighting)

The Black tongue of the Amaronth Plague | cost 1 Plague Point

you are able to cast any spell that uses verbal material, and it doesn't use a spell slot (you can only cast spells that you could cast otherwise)

Virus bomb | cost 2 Plague points 

Range 20/80 | The radius of the bomb is a thirty-foot circle, and the damage starts at 2d8 then it increases by 1d8 damage for every person in the circle

 

Prince of Sickness

Starting at level fifteen if you kill something roll a d100 if it is above an eighty it is then turned into a pox cultist that worships you (you are only able to have five cultists at a time and the have the same stats as an ogre zombie). Also, at level fifteen you are able to use a spell against a creature that stockpiles into a hp pool to heal creatures.

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