Base Class: Wizard
Fractured Mind - Wizard Subclass
Wizards who follow the path of the Fractured Mind draw their magical powers from the depths of their own insanity. These practitioners of arcane arts have undergone mental trials and internal struggles that have fractured their minds, granting them access to unique and unpredictable spells. While their magic is potent, it comes at the cost of their sanity, as they constantly teeter on the edge of madness.
Decent to madness
2nd-level Fractured Mind feature
You gain proficiency with light armor, and you gain proficiency with Deception and Intimidation.
Insanity die
2nd-level Fractured Mind Feature
Wgen you expend an insanity die whenever you cast a spell of 1st level or higher. you may deal an additional damage die and this feature converts all damage done in said attack to psychic damage. You gain uses of this ability equal to your proficiency bonus
Crippling Psychosis
6th-level Fractured Mind Feature
When you cast a spell of first level or higher you may add 1D8 to the damage. This is considered psychic damage. Psychics like ilithids suffer 4D8 of this damage and resistance is ignored in these situations
Duality
10th-level Fractured Mind Feature
Your mind falls further into chaos as your mind fractures in half. You may now hold concentration on two spells however if you fail to maintain the spell, both spells will stop.
Revelations
14th-level Fractured Mind Feature
You gain expertise in two skills of your choice, you also now have a flying speed of 80ft as the void carries your body at a pace unimaginable.
Additionally when you are wearing armour you gain a +4 to your armour class as a thick void carapace covers your armour
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