Base Class: Sorcerer
One With Steel
When you choose this origin, at 1st level, you gain proficiency in simple and martial weapons. Also, your skin hardens like steel, making it so when you aren't wearing armor, your AC equals 13 + your charisma modifier. You gain access to the Blade ward, and sword burst cantrips and can use the shield spell without expending a spell slot a number of times equal to your proficiency modifier per short rest. You gain resistance to poison damage.
Arcane Weapon
Starting at 1st level, you can conjure magic through a weapon you wield. If you‘re proficient with a simple or martial melee weapon, you can use it as a spell casting focus for your sorcerer spells the weapon counts as magical for the purpose of overcoming damage resistance and immunity. You may make a melee weapon attack as a bonus action on each of your turns.
Steel Warrior
Beginning at 6th level, you may make two attack as when you take the attack action. when you take the Cast a Spell or Attack action you may spend 1 sorcerers point to make two attacks as a bonus action.
Wounding Weaponry
At 14th level, your prowess with weapons causes their wounds to cut deeper. Once per turn, you may roll the maximum result on the damage die for a melee weapon attack. You gain access to the spell mordenkainens sword and can use it twice per day without expending a spell slot.
Core Trance
By 18th level, you have learned how to channel the might of the planet's metal through yourself, you gain resistance to bludgeoning, piercing, and slashing damage..
One with Steel
When you choose this origin, at 1st level, you gain proficiency in simple and martial weapons. Also, your skin hardens like steel, making it so when you aren't wearing armor, your AC equals 13 + your CON modifier. You gain access to the Blade ward, and sword burst cantrips and can use the shield spell without expending a spell slot a number of times equal to your proficiency modifier per short rest. You gain resistance to poison damage.
Iron Soul
As magic flows through your body, it causes physical traits of your warrior ancestors to emerge. At 1st level, your hit point maximum increases by 1 and increases by 1 again whenever you gain a level in this class.
Your soul has been tempered in the fires of combat. While you wear no armor your ac is 13+ your CON modifier.
Elemental Strike
Starting at 6th level, When you cast a spell that deals damage of an elemental type, you can add and additional damage die of that element to your melee weapon attacks. At the same time, you can spend 1 sorcery point to gain resistance to that damage type for 1 hour.
Steel and Ether
At 14th level, your prowess with weapons causes their wounds to cut deeper. Once per turn, you may roll the maximum result on the damage die for a melee weapon attack. You gain access to Mordenkainens Sword and can use it twice a day without expending a spell slot
Song of the Blade
Beginning at 18th level, You add your charisma modifier to your melee attack rolls, and as an action, you can spend 5 sorcery points to create a 60-ft. Diameter aura. For 1 minute or until you lose your concentration, each hostile creature that starts or ends its turn or enters the aura, they must succeed on a DEX equal to your save Dc saving throw or take damage equal to two rolls of your melee weapons damage die + proficiency + melee attack bonus until the aura ends or they exit the aura.
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