Base Class: Rogue
Some rogues cut their teeth as thieves, while others earn a reputation as a cutthroat. Treasure Hunters, however, venture far from the influence of cities and syndicates in pursuit of a clawing passion-the reclamation of magic items. While some of these rogues venture out for the greater good--recovering artifacts for museums--often they sell their skills to unscrupulous third parties, or simply covet treasures for themselves. With a knack for history and a keen eye for traps, these rogues employ and develop skills that help you identify items of importance, sell off unwanted findings, and even master a greater number of powerful items than the average adventurer.
Signature Possession
Starting at 3rd level, you rediscover a magic item that helped you in your career as a treasure hunter. You gain an item from the table below. You may take your pick, or roll a d8 to pick at random:
| Result | Magic Item |
| 1 | Sending Stones |
| 2 | Helm of Comprehend Languages |
| 3 | Bag of Holding |
| 4 | Rope of Climbing |
| 5 | Immovable Rod |
| 6 | Driftglobe |
| 7 | Wand of Secrets |
| 8 | Eyes of Minute Seeing |
Veteran Delver
When you choose this archetype at 3rd level, your experience raiding tombs and exploring crypts takes form. You gain the following benefits:
- Your Intelligence (Investigation) and Wisdom (Perception) checks made to detect the presence of hidden doors are made with Advantage.
- Your saving throws made to resist and avoid traps are made with Advantage.
- You have Resistance to all damage dealt by traps.
Artifact Historian
Starting at 9th level, your hours of research and cataloguing are starting to pay dividends. When you are within 60 feet of an object, you may use a Bonus Action to attempt a DC 20 Intelligence (History) check. On a success, you gain knowledge of the item as if you cast the Identify spell. On a failure, you learn nothing. Once attempted, you may not use this ability on the same item for 24 hours.
Additionally, when you are attempting to sell a magic item, you gain Advantage on all ability checks associated with that sale. On a successful sale, you gain a bonus 2d10% gold.
Adept Curator
By 13th level, your passion for collecting magical treasure has deepened your connection to and understanding of them. You can attune to a total of 4 magic items, and you can gain attunement to an item in 10 minutes.
Secrets of the Learned
When you reach 17th level, you may select one class. You may attune to items as if you had at least one level in that class.
Additionally, you may use an action to instantly treat one magic item as if dawn has occurred, recharging it as described.
Once you use this feature, you must finish a Long Rest before doing so again.
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