Base Class: Rogue
Monks trained in the arts of communicating and harmonizing with spirits gained abilities that the spirits help manifest. Each Spirit Slinger is accompanied with several of these spirits that travel and learn with the monk. Some people are naturally attuned to the spirits and don't need to go through the training needed to call them forth. Some need to spend a good amount of their lives in training just to meet only one. They form the weapons of the Slinger and the spirits guide their hands to increase their count one by one. Some are known as spirit collectors. More villainous ones were referred to as spirit reapers. Though the names seem to change based on the person as they interacted with their spirits in their own unique way.
Spirit Gun
3rd-level Spirit Slinger feature
You can manifest your radiant energy as a spirit firearm when you attack. Whenever you take the Attack action, you can manifest a spirit firearm from your free hand and make the attack with said weapon. This spirit firearm is a ranged weapon with the light and misfire properties. It has a normal range of 80 feet and 240 long range. On a hit it deals radiant damage equal to 1d8 plus the your dex modifier. The weapon vanishes immediately at the end of your turn.
Spirit Bomb
3rd-level Spirit Slinger feature
Able to conjure a Bomb made from your spirit that you toss dealing sneak attack damage plus your dexterity modifier in a 10 ft. radius. Creatures caught in explosion must make a dexterity save based on your dexterity DC (8 + proficiency + Dexterity). You may use a bonus action to shoot the bomb with the spirit gun to deal double damage if you hit the bomb. Bombs AC being 15.
Spirit Deadshot
3rd-level Spirit Slinger feature
Prepare a quickdraw and select the amount of targets equal you your proficiency bonus within 80 ft. of you. You may select the same target while selecting targets. The first target damaged you select receives sneak attack damage. You deal 1d8 + your dexterity modifier in damage.
This damage increases at level 9 (2d8), level 13 (3d8), and level 17 (4d8).
Gain additional volleys at level 9 and level 13.
Perceptive Spirit
9th-level Spirit Slinger feature
Your Spirit bombs no longer harm friendly creatures within the damage radius.
Spirits Parting Gift
13th-level Spirit Slinger feature
When using the uncanny dodge reaction, you may drop a bomb on your space to damage those around you.
Guiding Spirits
17th-level Spirit Slinger feature
Enemies damage by the spirit bomb allow you to have advantage on them till the end of your next turn.
Previous Versions
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5/24/2023 11:04:21 AM
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3.0.1
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Coming Soon
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