Fighter
Base Class: Fighter

When macentel declared war on the people of tennim the order of the wizards rallied their army's of warforged, created with the magic of hundreds, armed with the finest steel weapons and armor, and powered by the most advanced technology the world of tennim had ever seen. These metal knights decimated the red dragon lords ranks and imprisoned him so he may never rise again.

After the great War the remaining knights returned to the halls of the order where they came to rest in stasis, ready to be awakened again if the need is required. To this day only one warforged has ever left the halls of the order and ventured out.

 

Mage weapon

Beginning when you choose this archetype at 3rd level your weapon attacks become Infused with arcane energy, your weapon attacks count as magical for purposes of overcoming resistances and immunitys.

Dragon slayer

Beggining at 3rd level when you aquire this subclass your training against the dragon lord awakens once more, whenever you land a weapon attack against a dragon you deal extra damage equal to your proficiency bonus in d8s.

Arcane sheilding

At 7th level your body becomes wreathed in abjuration magic, making you more resistant to the effects of harmful spells. When you are hit with a spell or fail a saving throw against a spell you may use your reaction to gain resistance to that spells damage, this effect ends immediately after you take the damage.

Once you use your reaction this way you must finish a long rest before you can use it again.

Merciless

Begging at 10th level when you hit a creature with an attack you gain advantage on attack rolls against that creature until the end of your next turn. This feature cannot effect multiple Creatures at once.

Arcane charging

Beggining at 15th level when you use your arcane shielding to gain resistance to the damage of a spell that is 4th level or lower you take no damage and instead gain one of the following effects

  • The spells energy is channeled into your weapon, the next time you attack with that weapon you gain a bonus to the attack and damage rolls equal to the spells level.
  • The spells energy is channeled into your soul container, you regain hit points equal to the spells level in d6's

 

Nauks final offensive

At 18th level you gain the ability to make a devastatingly powerful attack as a last resort to protect your freinds. When you use this feature you make a single weapon attack against a creature within range, if the creature has damaged any of your allies you have advantage.

if the attack hits the creatures soul is erased from existence and their body is turned to dust, if the attack misses your soul is overloaded and shuts down causing you to drop to 1 hit point and become incapacitated until the next dawn.

You may use this feature once per 7 days.

Previous Versions

Name Date Modified Views Adds Version Actions
5/24/2023 1:19:01 AM
3
0
1
Coming Soon
5/24/2023 11:22:55 AM
8
1
1.4
Coming Soon

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