Base Class: Warlock
Time is an entity whom you have formed a pact with. They grant you the ability to manipulate time in your favor.
Additional Spells:
Time grants you an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
1st: Longstrider, Jump
2nd: Blur, Enhance Ability
3rd: Haste, Slow
4th: Confusion, Freedom of Movement
5th: Teleportation Circle, Swift Quiver
1st: Time Perception
Time allows you to perceive time at a slower pace, granting you advantage on perception checks.
You gain a bonus to your initiative equal to your proficiency bonus.
1st: Time Dilation
When you hit a creature with a weapon or spell attack, you can disrupt that creatures perception of time. For the next minute, the target suffers a -2 to ac and dexterity saving throws.
You can use this feature once per rest.
6th: Time Shift
At the start of the round of combat, you can use your reaction to switch initiatives with a willing creature. You can attempt to swap initiatives with an unwilling creature. Have the target make a wisdom saving throw against your spell casting save dc. On a fail, you swap initiatives with the enemy.
6th: Dodge
Time hones your ability to react to threats to you. Once per rest, you can use a reaction to gain one of the following benefits:
- Cause an attack to automatically miss
OR
- Automatically succeed a saving throw against a spell you can see. Additionally, if it is a dexterity save you take no damage from the spell.
10th: Rewind
As an action, you can make a melee spell attack in order to rewind a target. The creature reverts back to the start of their last action. Any movement they took is undone. Any damage they dealt is undone and any damage they took is undone, as if it never happened. They regain any spell slots and class features they used on their last turn.
Example: A druid moved 15 feet forward, cast ice knife using a 1st level spell slot on you, and used its wild shape to turn into a bear on its last turn. A friendly fighter hit the druid with a sword attack dealing 8 damage. Using Rewind on the druid would cause you to regain hit points equal to the damage you took from the ice knife. It would cause the druid to transform back to its human shape, regain its wild shape use, regain a 1st level spell slot, move it 15 feet back, and cause it to regain 8 hit points from the fighters attack.
The movement caused by this action does not provoke opportunity attacks from anyone, even if they have the sentinel feat.
Once you successfully hit a creature with this attack, you cannot use it again until you finish a short or long rest.
14th: Fast Pace / Freeze Frame
This feature grants you two options. You can use one of these effects per long rest, not both.
Fast Paced:
As a free action at the end of your turn, you can grant yourself and another creature an additional turn, which they take immediately after yours. The creature must be within 30 feet of you. Their initiative order changes to move directly after your turn.
Freeze Frame:
As a free action, you can freeze a creature in time. Their next turn is skipped, they are incapacitated until the end of your next turn, and they cannot take reactions or legendary reactions.
Previous Versions
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5/1/2022 11:30:05 AM
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5/13/2022 3:59:54 AM
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10/10/2022 11:56:46 PM
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10/14/2022 12:49:26 AM
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10/15/2022 4:55:13 AM
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4/23/2023 12:17:17 AM
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4/23/2023 12:19:25 AM
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4/23/2023 12:20:51 AM
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4/24/2023 8:02:01 AM
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4/24/2023 8:04:27 AM
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5/25/2023 11:55:53 AM
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