Fighter
Base Class: Fighter

Reversers gain there powers in various ways they might learn it from arcane books or gain them from a strange event. A Reverser can go backwards in time to exit combat, heal wounds and undo a recent event that has happened nearby. They are often hired as guards due to there ability to undo recent events.

Reverse

As a bonus action you can go backwards in time to enter a space that you have entered this turn within 15 feet of you doing so costs 5 feet of movement. The range increases by 5 feet at 7th, 10th and 15th level at level 18 you can use this feature as a free action

Undo Wounds

At 7th level You're control over time allows you to heal wounds. As a bonus action you or another creature within 5 feet of you recover 2d4 plus half you're level rounded down hit points.

You can use this feature a number of times equal to you're proficiency bonus per long rest.

Reverse Target

At 10th level you're abilities to enter a previous space can now apply to you're enemies. You can use you're action to send an enemy backwards to a space they have entered this turn when you do so the target makes a wisdom saving throw DC 8 + your proficiency bonus + you're constitution modifier on a success they can choose where they teleport or stay where they are standing.

This feature can be used once per short rest.

Reversed Ageing

At 10th level you're control over reversing time has affected you. You de-age 1d6 years down to 16 years old.

Time Freeze

At 15th level you can create an orb which freezes anything in it. As an action you can make a 20 feet by 20 feet sphere within 120 feet of you any creature in the sphere becomes paralyzed the sphere disappears at the end of you're next turn.

You can use this feature once per long rest

Undo Action

At 18th level you have gained the ability to undo an action a creature has taken. After a creature within 90 feet of you takes there turn you can undo anything caused by that action if a creature uses a limited use ability like Second Wind or a spell they don't loose the ability or spell slot.

You can use this feature once per long rest.

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