Base Class: Ranger
The Bounty hunter thrives in cities and towns stalking their prey through cunning movements and ambushes, deciphering their next move using their wits. Taking them out with shocking accuracy.
Favoured Terrain: City
Cityscapes count as a favoured terrain for you
Ambush tactic
At 3rd level, you gain the ability to create a multitude of traps for different occassions.
You can use a bonus action whilst hiding to set up a trap, which can be one of the following
• Motion sensor, if a creatures moves on the target area (10ft radius). It triggers
• Arcane sensor, if a creature uses magic in the target range (10ft radius)
• Noise sensor, if enough noise is made in the target range (10ft radius) it triggers
You can choose the traps to have one of the following
• Alert only you: notifies you that the trap has been triggered
• Alert all around: triggers a large ringing sound that can be heard in 500ft
• Target creature: the triggering creatures location is known to you for 1 hr, after 1 hour the target nakes a wisdom save against your soell save dc to stop being known to you, on a fail you know its location for the rest of the day.
• Damaging trap, the triggering creature takes 2d8 piercing dmg.
You can use this effect a number of times equal to your wisdom modifier.
Firearm proficiency
At 3rd level, you gain proficiency with all firearms .
Well Versed
At 7th level, you learn to unpick people through body language and tells, You can add your wisdom modifier to any charisma based checks.
Empty the Clip
At 11th level, you gain the ability to take advantage of enemies weaknessess.
If you make an attack from being hidden, you can make an extra attack within the same action. Once per turn.
Beyond Sight
At 15th level, your ability to hide in plain sight can trick even the mist observant of foes.
When you roll initiative you can take a free action to hide. (If you are already hidden you automatically succeed) if successful you get a suprise round.
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