Base Class: Bard
Bards of the College of Flames embrace the splendor and chaos of fire. They are creatures of passion, freedom, and spectacle, making their presence known wherever they go. Flame bards are known for dangerous stunts such as juggling burning axes, running across hot coals, or swallowing flaming swords. Their affinity for fire carries forward onto the battlefield, where their fiery dancing inspires allies and incinerates enemies.
Burning Secrets
After joining the College of Flames at 3rd level, you gain additional magical knowledge. You learn an additional spell when you reach certain levels in this class, as shown in the College of Flames Spells table. The spell counts as a bard spell for you, but it doesn’t count against the number of bard spells you know.
College of Flames Spells
| Bard Level | Spell |
|---|---|
| 3rd | burning hands |
| 3rd | flame blade |
| 5th | fireball |
| 7th | wall of fire |
| 9th | flame strike |
Fire Dancing
Also at 3rd level, you can wreath yourself in dazzling flames that let you weave and dance through the battlefield. After you cast a spell that deals fire damage or make an attack that deals fire damage, you can expend a bardic inspiration die to surround yourself in dancing flames until the end of your next turn. While it is active, you gain the following benefits:
- You shed a bright light in a 15-foot radius and a dim light an additional 15 feet.
- Your speed is increased by 10 feet.
- Your movement does not provoke attacks of opportunity.
- When a creature hits you with a melee attack, you can spend your reaction to cause the attacker to take fire damage equal to one roll of your Bardic Inspiration die.
Dancing Blade
Starting at 6th level, your flame blade spell no longer requires concentration.
While your flame blade is active, when you use your action to cast a spell or to make an attack with your flame blade, you can use your bonus action to make an additional attack with your flame blade.
Resplendent Flames
Starting at 14th level, when you activate your Fire Dance, you can choose to intensify the flames, turning your dance into a grand spectacle of heat, color, and light. Creatures of your choice within 15 feet of you must make a Dexterity saving throw against your bard spellcasting DC. They take 4d6 fire damage on a failure or half as much on a success.
Then, the dance provides the following additional benefits:
- The dance lasts for one minute, or until you lose concentration (as if you were concentrating on a spell).
- The light brightens, increasing the bright light radius to 30 feet and the dim light to 30 feet beyond that.
- The bright flames cause you to be heavily obscured to others.
Once you use this feature, you can't do so again until you finish a short or long rest.
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