Paladin
Base Class: Paladin

The Oath of Freedom is not a traditional oath, and therefore does not have a strict set of rules. With that said, paladins of freedom tend to share these similar ideals.

Find Your Freedom. Your destiny is your own, wherever it may take you, and no one or nothing can stop you on your path. Challenge Authority. Those in power do not control you, and you are more than capable of ensuring it stays that way. Follow Your Heart. The strict orders and rules that bind others do not bind you. You are free to chase your desires, resist what offends you, and fight for the things you deem worthy. Inspire the Weak. All creatures deserve the freedom that you possess. It is your responsibilty to fight for them when they cannot, and help them gain the strength to fight for themselves.

Rebellious Aura

At 7th level, the strength of your spirit lends swift action to your allies in battle. Hostile creatures within 10 feet of you have disadvantage on opportunity attacks against you and your allies.

Deliverance

Beginning at 15th level, you have advantage on attacks against nonmagical objects and structures, and deal double damage to them on a successful hit. In addition, when targeting an object that is being actively used to restrain a living creature, your attack is automatically successful.

Guardian of Freedom

At 20th level, your very presence inspires others to fight for justice. As an action, you magically gain the following benefits for 1 minute: 

At the start of each of your turns, you regain 10 hit points.

You emit an aura of resilience, granting all allies within 30 feet of you immunity to the Frightened and Charmed conditions. If a creature is already frightened or charmed when you activate this ability, the condition immediately ends.

You and your allies do not provoke attacks of opportunity.

Once you use this feature, it cannot be used again until you finish a long rest.

Comments

Posts Quoted:
Reply
Clear All Quotes