Base Class: Barbarian
You are connected to a multigenerational tradition of raiding established communities for resources and wealth. This may take the form of sea-raiding, horseback assaults as part of a large horde, or some other violent practice. Even the mightiest rulers must respect your people and your ability to devastate any settlement you target, and they offer bribes and negotiation to stave off your wrath. Your elders have taught you that fear is the greatest weapon of all. Barbarians on this Primal Path make terror their ally, depending on the panic they create to practice their ruthless trade.
Ravaging Ways
At 3rd level when you choose this path, you gain proficiency with your choice of one of the following: navigator's tools, one type of artisan's tools, one type of vehicle (land or water), or the Animal Handling skill.
In addition, when you are not wearing medium or heavy armor, you gain a climbing speed equal to your walking speed, this is not calculated in dnd beyond so please manually add that to your sheet.
Choose Animal Handling
Choose proficiency in the Animal Handling skill.
Choose one type of artisan's tools
Choose one type of artisan's tools.
Choose one type of vehicle (Land)
Choose one type of vehicle (Land).
Choose proficiency in vehicle (water)
Choose proficiency in vehicle (water).
Navigator's Tools
You gain proficiency in navigator's tools.
Swift Raider
Starting at 3rd level, when you hit a creature with a melee weapon attack while raging, if you moved at least 10 feet in a straight line immediately before making that attack, you can use your bonus action to force the target to make a Wisdom saving throw (DC is equal to 8 + your proficiency bonus + your Charisma or Strength modifier). On a failure, it is frightened of you until the end of your next turn.
Defiant Gaze
Starting at 6th level, you can see up to 1 mile away with no difficulty, and are able to discern even fine details as though looking at something no more than 100 feet away from you. In addition, when you would roll a Wisdom (Perception) check or Wisdom saving throw at disadvantage, you roll normally instead.
Brutal Reprisal
Starting at 10th level, when a creature fails its saving throw against your Swift Raider feature, it takes 1d10 psychic damage, in addition to becoming frightened of you until the end of your next turn.
In addition, while you are raging, if a creature has attacked you within the last minute, you can use the bonus action granted by your Swift Raider feature on that creature when you hit it with a melee weapon attack, even if you did not move at least 10 feet in a straight line before the attack.
Inescapable Fear
Beginning at 14th level, while you are raging, frightened creatures within 5 feet of you have disadvantage on Wisdom saving throws that are not against spells. Whether you are raging or not, you make opportunity attacks against frightened creatures with advantage.
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