Rogue
Base Class: Rogue

The Desperado subclass embodies the spirit of the Wild West, capturing the essence of rugged frontier life and the iconic image of the gunslinging cowboy. These adventurous souls thrive in the untamed wilderness, guided by their sharpshooting skills, horseback riding prowess, and a strong connection to the land.

Desperados are masters of the six-shooter, wielding their revolvers with deadly accuracy and lightning-fast draw. They have spent countless hours honing their marksmanship, able to hit their targets with uncanny precision even in the chaos of a gunfight. Their intimate knowledge of firearms allows them to reload swiftly, ensuring they never run dry when bullets start to fly.

Living on the frontier demands resourcefulness and survival skills. Desperados have a knack for navigating harsh terrains, finding food and water in barren lands, and reading the signs left by nature and their fellow travelers. They can track their quarry with ease, following faint trails and subtle clues left behind.

In the spirit of the Old West, Cowboys often uphold a strong sense of justice. They are defenders of the weak and champions of the innocent. With their six-shooters at their sides, they bring law and order to lawless lands, facing down outlaws and protecting those in need. Their reputation as quick-draw lawmen or stoic bounty hunters precedes them, striking fear into the hearts of wrongdoers.

The Desperado subclass encompasses the adventure, danger, and romance of the frontier. From dusty saloons to rugged canyons, they are at home in the untamed wilderness, living by their own code of honor. With their sharpshooting prowess, horseback riding expertise, survival skills, and unwavering resolve, Cowboys bring the Wild West to life in the world of adventure, etching their names into the annals of legendary gunfighters.

Gunsmithing

Starting at level 3, You gain proficiency with Firearms and tinker's tools. You can use your tinker's tools to craft, repair, and modify firearms during a short rest. Additionally, you can ignore the loading property of firearms you are proficient with.

Quick draw.

Starting at 3rd level, you have a bonus to your initiative rolls equal to your proficiency bonus, additionally you have advantage on attack roles against any creature that hasn't taken a turn in combat yet. You may draw or stow a firearm as a free action.

Deadeye shot

Starting at 9th level, As an action, you can take careful aim and make a Deadeye Shot against a creature you can see within the range of your firearm, normal or long. Make a ranged attack roll with advantage. On a hit, you benefit from your Sneak Attack. You can use this feature a number of times equal to your Dexterity modifier (minimum of 1), and you regain all expended uses when you finish a long rest.

Grisly Experience

Starting at level 9, Your experiences have honed your intuition and understanding of the world, allowing you to wield your wisdom in social interactions to achieve your aims. When attempting to persuade others or strike fear into their hearts through intimidation, your words and silence carry the weight of your weathered wisdom. You can add your Wisdom modifier to your Charisma (Persuasion) or Charisma (Intimidation) checks.

Lightning Reflex.

By 13th level, Your agility and quick reflexes allow you to evade danger with ease. you have a +2 bonus to AC against ranged weapon attacks, Additionally you may make a ranged firearm attack as a reaction when you roll for initiative in combat, regardless of if you are surprised or not. you do not benefit from advantages when making an attack in this way. this attack only deals sneak attack damage if it meets the requirements to do so.

Headshot

When you reach 17th level, Your aim is true and your eyes are sharp. when you hit a target using your Deadeye shot, the hit becomes a critical hit, additionally you may use Deadeye shot when making an attack as a reaction using Lightning reflex.

Desperado Image

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