Cleric
Base Class: Cleric

The gods of the Dragon Domain are the Dragons who have risen to a power that rivals that of the very heavens. These dragons are often those who are exceptionally powerful, and inspire fear in the mortal races. The Clerics of this domain are most often the races that tie their ancestry to the dragons: Dragonborn, Kobolds, and Half-Dragons are common among of this domain.

Domain Spells

Domain Spells

Each domain has a list of spells—its domain spells—that you gain at the cleric levels noted in the domain description. Once you gain a domain spell, you always have it prepared, and it doesn't count against the number of spells you can prepare each day.

Cleric Level Spells
1 absorb elements, inflict wounds
3 barkskin, darkvision
5 fireball, fly
7 fire shield, stoneskin
9 cone of cold, dominate person

Bonus Proficiency

At 1st level you gain proficiency with martial weapons.

Draconic Blessings

From 1st level, your god bestows you with the blessing of one of its draconic children. You must choose a dragon from the Draconic Blessing table. The damage type and breath weapon associated with each dragon is used by features you gain later.

Dragon Damage Type Breath Weapon
Black Acid 60 ft. line (Dex. Save)
Blue Lightning 60 ft. line (Dex. Save)
Brass Fire 60 ft. line (Dex. Save)
Bronze Lightning 60 ft. line (Dex. Save)
Copper Acid 60 ft. line (Dex. Save)
Gold Fire 30 ft. cone (Dex. Save)
Green Poison 30 ft. cone (Con. Save)
Red Fire 30 ft. cone (Dex. Save)
Silver Cold 30 ft. cone (Con. Save)
White Cold 30 ft. cone (Con. Save)
Black

You choose a Black Dragon to be your revered one. You gain their specific abilities when stated in other subclass features.

Blue

You choose a Blue Dragon to be your revered one. You gain their specific abilities when stated in other subclass features.

Brass

You choose a Brass Dragon to be your revered one. You gain their specific abilities when stated in other subclass features.

Bronze

You choose a Bronze Dragon to be your revered one. You gain their specific abilities when stated in other subclass features.

Copper

You choose a Copper Dragon to be your revered one. You gain their specific abilities when stated in other subclass features.

Gold

You choose a Gold Dragon to be your revered one. You gain their specific abilities when stated in other subclass features.

Green

You choose a Green Dragon to be your revered one. You gain their specific abilities when stated in other subclass features.

Red

You choose a Red Dragon to be your revered one. You gain their specific abilities when stated in other subclass features.

Silver

You choose a Silver Dragon to be your revered one. You gain their specific abilities when stated in other subclass features.

White

You choose a White Dragon to be your revered one. You gain their specific abilities when stated in other subclass features.

Spellcasting Focus

In your training as a cleric of the Dragon Domain you have learned to channel the will of your divine energy through the use of your voice alone much like the dragon's your serve. You no longer require a holy symbol to cast spells as long as you can speak.

Channel Divinity: Dragon's Hoard

Starting at 2nd level you may use your Channel Divinity to spread an aura of safety.
As a bonus action, you designate an area around you of up to 30ft. This area is exuding the safety of the presence of a dragon. You give you and your allies within 30ft, a bonus equal to your wisdom modifier, to saving throws.

Legendary Protection

At 6th level, your deity rewards you with the fabled protection of their draconic children. You gain resistance to the damage type of your Draconic Blessing. This becomes Immunity to that damage type once you reach level 14.

(Please note you will have to go onto your character sheet and add resistance/immunity once you reach this level, as I cannot automate this through dndbeyond)

Draconic Strike

At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 damage of the type associated with your Draconic Blessing to the target. This becomes a 1d10 at 12th level and then 1d12 at 18th level.

Dragon's Heart

At 17th level, as an action, and as per the description of the shapechange spell, you transform into a variant of an Adult Dragon chosen by you. You ignore the spellcasting components of the spell and cast it without a spell slot, but otherwise follow the spell's limitations as if cast by you. If you decide to change your form while transformed, you can only choose a different variant of an Adult Dragon. After using this feature once, you can't use it again until you finish a long rest. Consult the Monster Manual for detailed descriptions and stat blocks for each Adult Dragon type.

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