Base Class: Blood Hunter
is only taken by the bravest and most sadistic Blood Hunters in existence. This path encapsulates the darkest, cruelest part of the Blood Hunter's soul, tapping into the power of the life force others to fuel their own vitality and prowess.
Rite of the Slaughter
When you join this order at 3rd level, you learn the Rite of the Slaughter as part of your Crimson Rite feature. When you activate the Rite of the Slaughter, the extra damage dealt by your rite is necrotic damage. Additionally, while that rite is active on your weapon, you gain the following benefits:
- You gain advantage on melee Attack
- You have resistance to necrotic damage.
- When you hit any Humanoid creature with a weapon for which the Rite of the Slaughter is active, you roll an additional hemocraft die when determining the extra damage from the rite.
Visceral Feast
Starting at 3rd level, you can feed on the blood of your victims to maintain your own health. When you successfully land an attack, you may choose whether or not to deal damage. If you choose to deal no damage, you gain temporary hit points equal to the total amount of damage you would have dealt.
Visceral Surge
At 7th level, your mastery over your own blood and vitality enhances your physical capabilities, granting you the ability to push beyond your natural limits. You can use your Bonus Action to gain a +10 bonus to your movement speed and to grant yourself advantage on any Acrobatics, Athletics, or Stealth checks you make on the same turn.
Visceral Evasion
At 11th level, your sadistic nature allows you to dance through the battlefield with malevolent grace. You can take the Dash action on your turn as a bonus action, you can move through the space of any hostile creature. The first opportunity attack made against you during this movement has disadvantage.
Sadistic Onslaught:
Starting at 15th level, you can unleash a barrage of devastating strikes fueled by your sadistic desires. Once per long rest, you can enter a state of Sadistic Onslaught for 1 minute. During this time, you gain the following benefits:
- You can make one additional attack whenever you take the Attack action.
- Whenever you reduce a creature to 0 hit points with a weapon attack, you can use your reaction to make another weapon attack.
Once the Sadistic Onslaught ends, you suffer one level of exhaustion.
Grim Resilience
At 18th level, you have become an embodiment of relentless cruelty and survival. Your hit point maximum can't be reduced, and you have advantage on death saving throws and against being frightened. Furthermore, if you drop to 0 hit points and don't die outright, you can make a death saving throw as a bonus action. If the saving throw is successful, you regain hit points equal to half your hit point maximum.
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