Fighter
Base Class: Fighter

The pallbearer has the job of carrying the coffin. Metaphorically or not, they will do their task.

Pallbearers will march the path of doom no matter what, and carry their burdens for their brothers in arms. They have seen their comrades die a thousand deaths, and will watch them die another thousand more. Their goal is now to simply bring the party to the end, regardless of what fate decides the outcome at the end to be; for it is their job.

Gentle Repose

From the 3rd level and onwards, you unlock the spell Gentle Repose.

Presence of Gloom

Starting at 7th level, you may now choose specific spells to help carry out your duties as the pallbearer.

In addition, when you make a running long jump, the distance you can cover increases by a number of feet equal to your Strength modifier.

Animate Dead

Unlock spell: Animate Dead.

False Life

Unlock spell: False Life.

Resurrection

Unlock spell: Resurrection.

Revivify

Unlock spell: Revivify.

Spare the Dying

Unlock spell: Spare the Dying.

Summon Undead

Unlock spell: Summon Undead.

Additional Fighting Style

At 10th level, you can choose a second option from the Fighting Style class feature. Plus become resistant to piercing.

Archery

You gain a +2 bonus to attack rolls you make with ranged weapons.

Defense

While you are wearing armor, you gain a +1 bonus to AC.

Dueling

When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.

Great Weapon Fighting

When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.

Protection

When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.

Two-Weapon Fighting

When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.

Degradation

Starting at 15th level, you unlock the spell Chilling Touch and deal +1d4 extra damage to undead enemies.

Full Necrosis

At 18th level, you become immune to necrotic damage, but vulnerable to radiant and bludgeoning damage.

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