Base Class: Warlock
Expanded Spell List
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Spell Level 1st 2nd 3rd 4th 5th |
Spells Create Food and Water, Tiny Servant |
The Benefits of Money
Starting at 1st level, your standing in the corporation grants you certain benefits, completely free of charge. Spells on the expanded spell list no longer require a material component for you.
On Loan
Starting at 1st level, the corporation may feel inclined to grant you the necessary components to complete a spell so long as those components return. Spells that require a material component with a cost associated with them may be cast freely, as long as the spell does not consume the material.
Your Handler
Starting at 1st level, every agent is provided with a magical scroll case and earpiece. You must ask your handler for spell scrolls in their inventory, which then appear in the case provided. This process can be lumped into the casting time of the spell, requiring verbal and somatic components by the act of asking for it through the earpiece and taking it out of the scroll case. You may choose to ask for specific spells in advance, but this act prematurely uses up spell slots, casting in this way requires somatic components by the act of taking it out of the scroll case and holding it in front of you to read. Spells cast in this way use your spellcasting modifier and spell save DC as usual.
It should be noted that spell scrolls in general do not require special movements or reading it out loud, but holding it is a clear requirement and indicator of the user's intent to cast a spell, so for our purposes, all spells require a somatic component and acquiring them requires a verbal component.
You may only ask for a cantrip in advance one at a time, but completely free to cast cantrips other than the prepared one. The same applies to spells, but you may only prepare as many as you have spell slots.
The scrolls themselves are unintelligible to those outside the corporation, regardless of class. Pulling them out of the case starts a thirty second timer until it disintegrates as if you cast it, your patron does this to prevent agents from profiteering without the corporation's consent. Lastly, any spells you negotiate for in advance that remain in the case will not be recovered, the next time you recover spell slots. (The scrolls themselves are far from cheap and your patron will take any opportunity to use your decisions against you.)
Company Property
If either your earpiece or scroll case is lost or destroyed, you can communicate this by sending a note through the scroll case or speaking to your handler. A replacement will be delivered to you via the scroll case if the earpiece is missing or through owl if the scroll case is missing. The former is instantaneous, the latter takes 1 hour. Replacing either costs 50gp. In the even you lose both, you can enter any major town or city and receive replacements at the same cost. Failure to pay the fine results in the deactivation of the equipment in your possession.
The equipment's AC equals your spell save DC. Their hit points equal your warlock level plus your proficiency bonus, and are immune to poison and psychic damage.
Advanced Networking
At 6th level, you're given tools to help negotiate with clients and even recruit new employees. You gain proficiency in the Persuasion skill and can cast Comprehend Languages at will, without expending a spell slot.
Outsourcing to The Voice In Your Head
At 10th level, you and your handler have grown closer together, so much so that they're able to ground you to your task and even aid you through voice alone. You become immune to the CHARMED and FRIGHTENED condition. You gain advantage on Insight and Perception checks, as your handler is constantly listening alongside you.
Valued Employee
To begin with, your payment has always been the magical power, and now your hard work has paid off. At 14th level, your patron trusts you implicitly. Any and all material components are covered by your patron. Days where you do not cast spells 1st level and above, are rewarded with 25gp.
When rendered unconscious through damage, your handler is compelled to save you. Rather than rolling Death Saving throws, you have the option to have your handler cast Cure Wounds up to the level you have spell slots or Arcanums, as if it were a Warlock spell and through your earpiece as if a familiar. If you have none available, it is cast at 1st level. This only occurs once per long rest.
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Posted Jun 3, 2023Fiends, Fey, and Angels aren't the only ones dealing in souls & firstborns. However, that is never this patron's preferred form of payment. They often hold more power than any other being in the material plane, though it's not surprising since they comprise of thousands of personnel. As a semi-independent agent, you must report your activities to your patron and may be called upon to complete tasks for them.