Warlock
Base Class: Warlock

As a Cursed Visionary warlock, you have made a pact with the Exalted Seer, an ancient and enigmatic entity that dwells beyond the boundaries of sanity. Through this pact of knowledge and delirium, you gain the ability to peer into the darkest recesses of reality and harness forbidden knowledge. However, the price you pay for this power is a constant risk of descending into madness.

Expanded Spell List

The Eye of Madness lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Eye of Madness Expanded Spells
Spell Level Spells

1st

detect magic,identify

2nd

locate object, see invisibility

3rd

clairvoyance, tongues

4th

arcane eye, locate creature

5th

legend lore, scrying

Tenuous Sanity

At 1st level, the eldritch power you wield begins to take its toll on your mind. Whenever you finish a long rest, you must make a Wisdom saving throw (DC 8 + your proficiency bonus + your Charisma modifier) to maintain your sanity. On a failed save, you suffer madness (player's choice to roll play) that impacts your ability to perform - treat as a level 1 Exhaustion condition for all rolls except Intuition and Investigation.  During this time you receive advantage on all Intuition and Investigation roles.  You do not need Material component to cast Divination spells. 

Behold the Madness

At 6th level, your connection to the Eye of Madness grants you the ability to inflict twisted revelations upon your foes. As an action, you can force a creature within 60 feet of you to make a Wisdom saving throw against your warlock spell save DC. On a failed save, the target becomes vulnerable to all damage types until the end of your next turn. Once you use this feature, you can't use it again until you finish a short or long rest.

Insanity's Shroud

Starting at 10th level, the presence of the Eye of Madness shields you from the torment of the mind. You gain immunity to psychic damage, and you have advantage on saving throws against being charmed, frightened and Illusions, including all spells from the Illusion school. 

Riding the Delirium Wave

At 14th level, your divinatory powers reach their peak, granting you unparalleled insight into the flow of events. Once per long rest, you can cast the spell Foresight without expending a spell slot. The spell's duration is extended to 8 hours when you cast it using this feature.

However, the price of your visions and the proximity to the Eye of Madness' unknowable truths can lead to the fraying of your mind. Whenever you fail a saving throw against a spell or effect that causes madness or insanity, you suffer the long-term madness effect as described in the Dungeon Master's Guide, lasting until cured.

Comments

Posts Quoted:
Reply
Clear All Quotes