Rogue
Base Class: Rogue

3rd level 

bonus proficencies 

You gain proficency with firearms and investigation if you don’t allready have them. 

Targeting 
At 3rd level, upon choosing this archetype, you gain the ability to inspect your enemies with keen precision and find their weak spots by investigating a creature as a bonus action. The difficulty class (DC) for this investigation is 10 + the creature's Dexterity modifier. If the creature is not a humanoid or doesn’t share your species, the DC increases by 2. 

Upon successfully completing the investigation, you target that creature and you gain a better focus on that creature with a bigger chance to headshot. With other words, you can crit on a natural 19 on that creature. You keep the creature as your target as long as you don’t move after the investigation check 

Headcount 
starting at 3rd level, for each Targeted creature you reduce to 0 hit points during a battle you gain +1 to your headcount total. You may spend your headcount points to add an equal amount of points you spend as extra damage die on crits with ranged weapons. You lose your headcount at the end of the day. 

9th level  

Movable persuit 
Starting at 9th level, you may keep targeting a creature while moving no more than half your normal speed on your turns. 

13th level 

Marksman’s eye 
You are now so quick and percise in inspecting creatures that you may target a creature as part of your moving or attack action and you will always have advantage the investigation rolls of the targeting. 

17th level 

Percised headshot 
Your mastery in the markmanship can not go higher as of now, you have a so good focus on your target that you may choose to automaticly crit on it as long as you don’t hit a natural 1. You can only do so once after rolling initiative. 

Bonus proficencies

You gain proficency with firearms and investigation if you don’t allready have them. 

targeting

At 3rd level, upon choosing this archetype, you gain the ability to inspect your enemies with keen precision and find their weak spots by investigating a creature as a bonus action. The difficulty class (DC) for this investigation is 10 + the creature's Dexterity modifier. If the creature is not a humanoid or doesn’t share your species, the DC increases by 2. 

Upon successfully completing the investigation, you target that creature and you gain a better focus on that creature with a bigger chance to headshot. With other words, you can crit on a natural 19 on that creature. You keep the creature as your target as long as you don’t move after the investigation check 

Headcount

starting at 3rd level, for each Targeted creature you reduce to 0 hit points during a battle you gain +1 to your headcount total. You may spend your headcount points to add an equal amount of points you spend as extra damage die on crits with ranged weapons. You lose your headcount at the end of the day.

Movable Pursuit

Starting at 9th level, you may keep targeting a creature while moving no more than half your normal speed on your turns.

Marksman's eye

You are now so quick and percise in inspecting creatures that you may target a creature as part of your moving or attack action and you will always have advantage the investigation rolls of the targeting.

Percised headshot

Your mastery in the markmanship can not go higher as of now, you have a so good focus on your target that you may choose to automaticly crit on it as long as you don’t hit a natural 1. You must choose to do so before you roll and you can only do so once after rolling initiative.

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