Barbarian
Base Class: Barbarian

Everyone has their own way of coping with the pain. For some, the anguish they feel pushes them to become their best selves. The barbarians that take the Path of the Griefstricken deal with their pain by subjecting themselves to even more torture, both physical and emotional. The worst thing that could happen to them has already happen, so why should they fear even more of it?

Survivor’s Guilt

At 3rd level, pain only heightens your power. While raging, if you take bludgeoning, piercing, psychic, or slashing damage, your next weapon attack deals an additional 1d4 damage of the weapon’s type. This bonus can stack up to four times. When you reach the 10th level, the additional damage increases to 2d4. When you reach the 14th level, it increases to 3d4.

Tortured Mind

At 3rd level, whenever you take psychic damage while you are raging, you may use your reaction to channel the torment and empower your rage. If you do, on your next turn, if you make an attack roll with advantage you can reroll one of the dice and choose the highest roll of the three. 

Once you use this feature a number of times equal to your Strength modifier, you can’t use it again until you finish a long or short rest.

Avenger’s Anguish

At 6th level, whenever an allied creature you can see drops to 0 hit points, if you are raging, you can choose to enter a state of heightened awareness (no action required.) Until the end of your next turn, your movement speed is doubled and cannot be reduced, and you are immune to the charmed, frightened, grappled, prone, restrained, and stunned conditions. If you were the under the effect of any of these conditions, the condition immediately ends. 

Once you use this feature, you cannot use it again until after a long rest.

Sight of Sorrow

In addition, you can empart your Will on those around you. You learn the charm person spell and may cast it without requiring a spell slot or components by sharing your emotions. Strength is your spellcasting ability for this spell when you cast it with this trait. 

You can cast this spell a number of times equal to your Strength modifier, and regain the ability to do so after a long rest. 

Visions of Loss

At 14th level, your control over grief is such that you can force it upon others. As part of entering a rage, you can choose a creature within 60 feet of you. You stare deep into its soul, forcing it to make a Charisma saving throw (DC = 8 + your Strength modifier + your Proficiency bonus). On a failure, you sear it’s soul and it becomes connected to you for the duration of your rage. 

While connected in this way, whenever you resist damage, the creature takes psychic damage equal to the damage you took. 

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