Base Class: Rogue
After discovering a new source of magic, mana weavers control the energy that exists all over the world. This mana can be absorbed and controlled by only a few. While learning this magic you will be able to protect yourself and others by either absorbing or blocking incoming attacks, the energy that you absorb you will be able to send back at your foes. To fully understand how this magic works you will need to give in to the power, as if it requires both mind and body to function. Where this type of magic originates is for you to find out as you become a magus.
Energy Absorbtion
You gain a number of mana dice equal to your level in this class. These mana dice are represented as d6’s. You regain all spend dice after you finish a long rest, you also regain 1 dice when a spell of 1st level or higher cast within 60 feet of you.
When you take damage you can use your reaction, to spend a number of mana dice to reduce the damage and absorb it. The maximum number of dice you can spend at once equals your charisma modifier.
Mana Initiate
When you select this subclass you learn the “mana disc” spell, charisma is your spellcasting ability for it.
If you had absorbed any energy within the last round, you can spend a mana dice to empower mana disc attack. You can add your sneak attack to the damage of your attacks. You split your sneak attack over multiple discs or focus it into one.
Eldritch Protection
When you reach level 9 in this class you gain the ability to protect yourself and others with mana barriers. As a bonus action you can form a barrier around a creature you can see within 60 feet of you. You can spend a number of mana dice up to your proficiency bonus, the barrier gains a number of hit points equal to the rolled total. You cannot create multiple barriers around the same creature.
Mana Drain
Starting at level 13 when you reduce a creature to 0 hit points, you can use your reaction to drain it of its energy. You regain 1d4 + 1 mana dice as it fuels your dice pool. You also regain 2d6 + your charisma modifier hit points.
Mana Magus
You have mastered the use of your mana manipulation, when you reach level 17 in this class you gain the ability to enter your eldritch form. As a bonus action you can enter this form for 1 minute, While in this form you gain the following benefits. you gain resistance to all damage, your mana pool changes from d6’s to d10’s, and if you have absorbed any damage within the last round you have advantage on any attacks made with your mana discs. When you start your turn in this form you regain 2 mana dice. You can use this feature once per long rest.
Previous Versions
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