Base Class: Barbarian
Barbarians of this path share a special connection with the wind, which comes howling to their aid when they rage.
Galeforce
Starting at 3rd level, the wind empowers your weapon strikes. For every 20 feet you move in a straight line on your turn while raging, your next weapon attack made immediately after moving that distance deals an additional 1d6 damage of the weapon's type. The maximum distance that you can travel to add this additional damage is double your base walking speed.
Tailwind
Starting at 6th level, you can Dash as a bonus action.
Additionally, travel time over long distances for your group is halved.
Flow
Starting at 10th level, your walking speed increases by 30 feet.
Additionally, creatures have disadvantage on opportunity attacks against you.
Vanish into Wind
Starting at 14th level, you can vanish into the wind. In response to taking damage, you can use your reaction to teleport up to 60 feet, become invisible, and take the Hide action simultaneously. You can use this feature a number of times equal to your Constitution modifier (minimum of once) per long rest.
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