Barbarian
Base Class: Barbarian

ALL CREDIT GOES TO MONKEYDM, THIS IS HIS WORK, AND HIS SUBCLASS. I AM JUST PORTING IT TO D&D BEYOND FOR USE.

 

Legend says that the touch of Morgan Le Fay can turn any regular man into a deformed forest troll who's body grows fungi-like bulges, and whose skin turns green like grass. These malformed individuals are known as the Green Men. Some of them consider their new condition a blessing, while others find it to be a curse, but most of them become lawless barbarians. As Morgan's magic grows stronger, they begin losing grip over their sanity and become more and more fierce, while their body turns them into  part of the wilds. At the end of their lives they return to the forest, where they disintegrate into a pile leaves and dirt, feeding the cycle of life and death.

Restorative Anatomy

Starting at 3rd level, your body becomes corrupted by a magical symbiote, turning your skin green and enhancing your regeneration.

As a bonus action, if you've taken damage since the end of your last turn, you regain hit points equal to your Constitution modifier (minimum of 1) + your proficiency bonus. You can't gain more hit points than damage you've taken since the end of your last turn when using this feature.

You can use this feature a number of times equal to your Constitution modifier (a minimum of once). You regain all expended uses when you finish a long rest. 

Bulbous Brute

Also at 3rd level, your body contorts and becomes bulbous. You gain the following features:

 

  • Tree-Knotted Skin: If a creature you can see within 10 feet of you hits you with an attack roll, you can use your reaction to make a grapple attack against it by causing your skin to turn into tree knots around it.
  • Barked Fists: Your fists turn into calloused hammers. They become a magical natural weapon, which deals 1d8 bludgeoning damage. They count as a simple melee weapon for you, and you add your Strength modifier to the attack and damage rolls when you attack with it, as normal. In addition, any creature damaged by the fists has their movement speed reduced by 10 feet until the end of your next turn. 

 

 

Roots and Branches

When you reach 6th level, your body has become one with the corrupted nature, filled with spikes and branches. The first time you are brought below half your maximum hit points, and the first time you are brought to 0 hit points, spikes emerge from you in a 30 ft radius. The area becomes difficult terrain for the duration for all creatures except yourself, and any number of creatures you choose. When a creature moves into or within the area. you can chose to make them take 1d4 damage for every 5 ft it travels.

Cycle of Rebirth

At the 10th level, you've learned to harness the wild's control over you. Though it may slowly turn you into a plant, you can use it to also restore life, not just destroy it. You learn the the Plant Growth, Revivify, and Speak with plants Spells. You may cast them once each without requiring spell slots. Once you cast them in this way, you must expend 30 hit points to cast this spell.

After using this feature, you can't regain hit points using your Restorative Anatomy feature for 1 minute.

Soul of the Forest

Starting at 14th level, you can channel all the energy of the curse into your body so that it no longer resembles a humanoid whatsoever. When entering your rage, you can choose to enter into a transformation as well, that lasts until the end of your rage. Vines sprout from your mouth, your hair turns to leaves, and your limbs grow long. While transformed in this way, you gain the following benefits.

 

  • The range of your Bark Fists increases to 30 feet, and any successful attack with them also grapples the target. 
  • Tree knotted skin now no longer requires your reaction.
  • Your restorative anatomy now heals double the hit points it normally would, and is no longer restricted

Once you've used this feature, you can't do so again until you've finished a long rest.

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