Base Class: Barbarian
**** you wizard
Magical knowledge
When you pick this subclass, you gain proficiency in (int) arcane checks. You also get advantage on (int) arcane checks while you are raging.
Weave Eater
At 3rd level, you gain a growth that can affect the weave directly. You gain a natural melee weapon. It counts as a simple melee weapon for you, and you add your Strength modifier to the attack and damage rolls when you attack with it, as normal. It deals 1d6 piercing damage. While raging, you are able to use this natural weapon to attack a spell directly.
If you choose to attack a spell, you make an attack roll against the spell caster's spell save DC. If you hit, then the caster needs to make a concentration check against the attack following the standard concentration rules, if they fail, the spell ends even if it does not require concentration. If you target a creature that was summoned from the spell, you will damage the creature like normal.
When you end a spell this way, you gain temporary HP equal to twice the spell level.
Counterspell for dummies
At 6th level, You gain the ability to attack spells at the moment they are cast towards you. when a spell is cast targeting you, you can use your reaction to attack the spell with your magic eater weapon. this attack uses the caster's spell save as a AC for the spell. If this attack hits, the spell ends. You can use this reaction a number of time equal to your proficiency modifier
The scent of magic
Additionally, at 6th level, you gain the ability to discern the difference between different magic types. When you land an attack on a spell caster with your magic eater, you can roll an arcana skill check against the caster's spell save. If you succeed, you can learn whether the caster is an arcane, nature, or divine caster or if the magic comes from their race. You can also tell what stat they use as their spell-casting modifier. If you fail this check, you cannot try against this creature again until you take a long rest.
Enchantment consumer
At 10th level, you gain the ability to consume the enchantment off of a magic item. on a long rest, you can spend part of that time consuming the magic off of an item and applying it to your magic eater. The effects of the magic item now apply as if your magic eater was that item allowing you to ignore any prerequisites (this does not change the damage die from a d6). You can only store one enchantment this way, and if you try to get a new enchantment, the old one gets destroyed unless it is of a legendary level. Artifacts, sentient weapons, and any item that the DM determines could not be applied to the growth cannot be absorbed this way. Rules for attunement still apply to the enchantment.
Antimatter rage
At 14th level, your magic eater is now infused with the power of antimagic itself. When you attack a spell, the caster must make a concentration check against the attack roll rather than damage. Additionally, the temp HP gained by this feature can stack with other temp HP granted by this feature.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
6/6/2023 3:58:00 AM
|
4
|
0
|
--
|
Coming Soon
|
Comments