Paladin
Base Class: Paladin

Paladins who take the Oath of the Sun understand the sun's dual nature, though it brings light, warmth, and nourishment, it also burns, blinds, and can destroy those who do not respect it.

 

Oath Spells

You gain oath spells at the paladin levels listed.

Oath of the Blazing Sun Spells
Paladin Level Spells

3rd

absorb elements, burning hands

5th

lesser restoration, scorching ray

9th

daylight, fireball

13th

guardian of faith, wall of fire

17th

 flame strike, immolation

 

 

 

 

Channel Divinity

 

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

Glorious Radiance. As an action, you can begin radiating bright sunlight. While this effect is active, you shed bright light out to a radius of 30 feet. Additionally, you gain a number of temporary hit points equal to your paladin level + your Charisma modifier. If a creature hits you with a melee attack while you have these hit points, you can use your reaction to deal 5 points of radiant damage to it. This effect lasts for 10 minutes, until the hit points are expended, or until you dismiss it. When you reach 9th level, the effect deals 10 points of radiant damage, and at 17th level, it deals 15 points of radiant damage. You may choose to use charisma as your attack and damage modifier

Solar Flare. As an action, you can emit a blinding flash of light. When you do so, all creatures you choose within 20 feet of you must make a Constitution saving throw or be blinded for 1 minute, they also take a number of d8's equal to your proficiency modifier on a success or half as much on a fail. An affected creature may make a Constitution saving throw at the end of each of its turns to end the effect. You may choose to use charisma as your attack and damage modifier

 

Glorious Radiance

Glorious Radiance

Solar Flare

Solar Flare

Aura of Sun's Warmth

 

Starting at 7th level, you and friendly creatures within 10 feet of have resistance to fire and cold damage, and can tolerate areas of extreme heat and extreme cold. Additionally, when you deal fire damage, you can choose to deal radiant damage instead, or vice versa.

At 18th level, the range of this aura increases to 30 feet.

Unyielding Sun

 

Beginning at 15th level, you are always under the effects of a shield of faith spell and the Fire Shield spell (Must always be fire dmg)

Avatar of the Blazing Sun

 

At 20th level, as an action on your turn, you can fill yourself with the sun's brilliant wrath, and you undergo a transformation. For 1 minute, you gain the following benefits:

You gain immunity to fire and radiant damage, as well as immunity to the Blinded condition. You may also as part of this action cast the spell sunbeam without using a spell slot.

You're melee attacks gain 15 ft reach and deal and additional 3d8 fire and 3d8 Radiant damage, that turns radiant immunity into resistance, and resistance into normal damage

Once you use this feature, you can’t use it again until you finish a long rest.

Previous Versions

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6/6/2023 4:24:14 AM
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