Barbarian
Base Class: Barbarian

A Barbarian may have stumbled upon a crystal that manifests a blade that take any form the wielder desires, they be attuned to the worlds magic that formed into their blade. The Path of The Aether takes them on the path of self sacrifice to protect and carve their own destiny. Raging activates the pristine blade causing havoc to anyone unfortunate to be in its way, with its cost being their users own well being.

Divinus Manus

You are able to manifest Divinus Manus weapons when you rage, you can manifest [Sword] beginning at 3rd level and is automatically proficient in all Divinus Manus weapons

[Sword] - Resembles a long sword, counts as magical to bypass any material weapon resistance.

Damage - 2d8 Force damage (Versatile 2d10)

At 6th level increase to 3d8 Force (Versatile 3d10)

At 14th level increases to 4d8 Force (Versatile 4d10)

 

 

Assimilation of Aether

As you use Divinus Manus, you sacrafice a part of yourself.

When taking any action or bonus action using a Divinus Manus weapon, roll an Assimilation Dice and subtract the roll from your Maximum HP and add the total to the damage dealt.

Once you come out of Rage, regain the subtracted Maximum HP but not the HP points.

Assimilation Dice - Increases as levels in the class increases

3rd Level - d4

6th Level - d6

10th Level - d8

14th Level - d10

 

Aether Armory

Divinus Manus grows with you. Starting at 6 level, you are able to manifest Divinus Manus [Spear] and [Dagger]. In addition Divinus Manus [Sword] grows more powerful

[Spear] - Resembles a Spear, counts as magical to bypass any material weapon resistance.

Damage: 2d6 Force (Versatile 2d8)

At 10th Level increases to 3d6 Force (Versatile 3d8)

[Dagger] - Resembles a dagger, counts as magical to bypass any material weapon resistance.

Damage: 2d4 Force, Can be used as a bonus action

At 10th Level increase to 3d4 Force

 

Indomitable Manifestation

 The manifestation of Aether starts to become more stable the more you utilize them.

Starting at 10th level, Divinus Manus weapons are enhanced gaining additional abilities

[Sword] - Oath Sword: As a Bonus action, temporary enhance the [Sword] with greater Aether energy. Instead of using an Assimilation Dice when using Divinus Manus [Sword] you can instead use hit dice without subtracting from your Maximum HP. Oath Sword lasts 1 minute or until Rage ends

[Spear] - Spearhead: As an Action sweep your [Spear] to knock the opponent Prone. Roll any number of Assimilation Dice up to your proficiency modifier and subtract the total them from your Maximum HP and add the number of Assimilation Dice rolled to the DC. The opponent makes a Dexterity saving throw. DC = 8 + Strength +# of Assimilation Dice rolled

[Dagger] - Breeze: As an Action throw your [Dagger] which then splits into multiple. Roll any number of Assimilation Dice up to your proficiency modifier and subtract the total them from your Maximum HP while adding it to the damage. Hit - Strength + Proficiency

 

 

Gap of Aether

As your body is getting used to the flow of Aether throughout the effects of the price lessens.

Starting at level 14, when you come out of Rage, recover HP equal to half of the amount of Maximum HP recovered.

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