Barbarian
Base Class: Barbarian

The bloodied barbarian gets stronger the more hurt they get

Bloodied strike

If you reach 1/3 (rounded up) or less health while raging you can apply 1 Barbarian hit die (1d12) to each unarmed attack you make this turn, taking half the damage rolled on the hit die as the attacks ignore the mortal limitations of your body.

You can only do this once per short rest.

Martial Arts

At 3rd level, your practice of martial arts gives you mastery of combat styles that use unarmed strikes.

You gain the following benefits while you are unarmed or wielding only monk weapons and you aren't wearing armor or wielding a shield:

  • You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes.
  • You can roll a d4 in place of the normal damage of your unarmed strike.
  • When you use the Attack action with an unarmed strike or a melee weapon on your turn, you can make one unarmed strike as a bonus action. For example, if you take the Attack action and attack with a quarterstaff, you can also make an unarmed strike as a bonus action, assuming you haven't already taken a bonus action this turn.

Bloodied fury

When you rage you can sacrifice your resistances for immunity to one damage of your choice. You may instead spend 3d12 HP to keep the resistances and immunities.

Bloodied reversal

You gain the ability to use the dodge action as a bonus action.

If you are hit with a melee attack you can use your reaction to reduce the damage by half and make an attack roll at the attacker doing the full damage attack that would have been done to you.

Bloodied Finisher

Upon killing an enemy you may make 1 other attack on another enemy and if that enemy dies you may make 1 additional attack on a different enemy, this cycle may continue until no enemies remain or an enemy survives an attack.

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