Base Class: Warlock
You've bargained for your life with a mimic, offering it food and travel among other things. You're imaginary friend from when you were a child, whom you thought was just a talking teacup, turned out to be a mimic, who's grown fond of you and wishes to accompany on your adventures. What you thought was schizophrenia turns out to be your hat talking in your ear, offering promises of power in return for service. Whatever the reason to why you have a mimic attached to you, the outcome remains the same. This mimic shares its powers and psionic abilities with you in return for something it wants. It bonds with your body to give you some of its abilities, including shape changing and magic.
Extended Spell List
The Mimic lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
| Spell Level | Spells |
|---|---|
|
1st |
Snare, Dissonant Whispers |
|
2nd |
Dragon's Breath, Alter Self |
|
3rd |
Tiny Servant, Clairvoyance |
|
4th |
Evard's Black Tentacles, Arcane Eye |
|
5th |
Animate Objects, Telekinesis |
Symbiotic Relationship
1st level Mimic Warlock feature
In return for using you as a host, your mimic grants you its unique abilities. Starting at 1st level, you gain the ability to transform yourself into an object, similarly to a mimic. As an action, you can choose to transform into an non-magical object made of wood, stone, or another organic material. The size of the object can be no bigger than a five foot cube, or smaller than a one foot cube. While in this form, you gain an amount of temporary hit points equal to twice your Warlock level. You can stay in this form a number of hours equal to your Charisma Modifier, to a minimum of one hour. You revert back to your original form if you use an action to, or if you lose your temporary hit points granted by this feature.
In addition, while you are in this form, you can see normally and hear out to 60 feet. You cannot speak, move, or cast spells that require components while in this form. However, you are able to telepathically communicate with creatures that are touching you and who share at least one language with you. All your other stats remain the same - except your AC, which becomes 15 - and you are still considered a humanoid creature while in this form. Once you use this feature, you can't use it again until you finish a short or long rest.
Sticky Mucus
6th level Mimic Warlock feature
Starting at 6th level, you can use a bonus action to secrete a sticky mucus from your body. For the next minute, you have advantage on checks made to grapple creatures your size and smaller, and creatures have disadvantage on checks made to escape your grapple. In addition, while this mucus is active, you have advantage on attack rolls you make against creatures you are grappling.
Once you use this feature, you can't do so again until you finish a short or long rest. You may use this feature while you are in object form.
Mimic's Pseudopods
10th level Mimic Warlock feature
Your bond with your mimic has grown to the point where you both have practically become one creature. Starting at 10th level, while you are an object, you gain a new attack. This attack uses your spell attack bonus and deals 1d10 plus your Charisma Modifier bludgeoning damage on a hit. This attack is considered magical for the purposes of overcoming resistances and immunities to non-magical attacks. If a creature is hit, it must make a Strength Saving Throw against your Spell Casting DC or become grappled. You may have an amount of creatures grappled equal to half your Charisma Modifier, rounded up, to a minimum of one. When you use the Attack Action to attack in this way, you may attack twice with this feature instead of once. At 14th level, you may attack three times with a single attack action, and four times at 18th level.
Once a creature sees you attack in this way, they become aware that you are not just an object and will seek to inform others about this fact.
Consume
14th level Mimic Warlock feature
Your mimic has grown so big that it is now able to consume Large creatures. Starting at 14th level, when you are grappling a Large or smaller creature you may use your action to attempt to consume it. The grappled creature must make a Strength Saving Throw against your Spellcasting DC. If it fails, it takes 8d10 piercing damage. If this damage reduces the creature to 0 hit points, they are consumed. A consumed creature is considered dead and can not regenerate any hit points. In addition, the creature cannot be resurrected by anything but a True Resurrection spell or similar magic. If it succeeds, it takes half damage and incurs no other effects. This attack is considered magical for the purposes of overcoming resistances and immunities to non-magical attacks.
You may use this feature once between long rests.
Comments