Base Class: Sorcerer
Feyblooded Sorcerer: Archetype of the Wild
The Feyblooded Sorcerer is an embodiment of the mystical ties between sorcery and the enchanting realm of the Feywild. Born with a touch of fey magic, these sorcerers wield powers that allow them to commune with the spirits of nature and summon creatures from the Feywild to aid them. Their spells and abilities are infused with the essence of the fey, creating an otherworldly presence on the battlefield. With each incantation, they call upon the hidden forces of the Feywild, shaping reality and commanding the very fabric of nature.
Some Feyblooded Sorcerer may suffer from physical and or mental changes from the light one to heavy changes.
Fey Magic
1st Level: Fey Magic
At 1st level, you have been touched by the mystical energies of the Feywild, granting you access to druidic cantrips and spells.
Fey Changes
1st Level: Fey Changes
At 1st level, as magic flows through your body, it causes physical traits of your body to change. At 1st level, your hit point maximum increases by 1 and increases by 1 again whenever you gain a level in this class.
Additionally, your skin are now coarse and thick but it comes with quicken reflex from danger. When you aren’t wearing armor, your AC equals 13 + your Dexterity modifier + Charisma Modifier.
Harmonious Summons
6th Level: Harmonious Summons
At 6th level, your connection to the Feywild allows you to summon and command fey spirits to aid you and your allies in battle. Whenever you cast a spell of 1st level or higher that summons creatures, such as Summon Lesser Demons or Conjure Animals, the summoned creatures gain the following benefits:
- The creatures' hit point maximums increase by an amount equal to your sorcerer level.
- The creatures' attacks count as magical for the purpose of overcoming resistance and immunity to non-magical attacks and damage.
- The creatures' attack rolls are increased by your Charisma modifier.
Fey Resilience
14th Level: Fey Resilience
At 14th level, your fey nature grants you resilience against magical effects. You have advantage on saving throws against spells and other magical effects.
Furthermore, when you succeed on a saving throw against a spell or magical effect that deals damage, you can use your reaction to take no damage from it instead.
You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses of it when you finish a long rest
Primal Rejuvenation
18th Level: Primal Rejuvenation
At 18th level, you gain the ability to draw upon the rejuvenating energies of the Feywild.
As a bonus action when you have fewer than half of your hit points remaining, you can regain a number of hit points equal to half your hit point maximum.
Once you use this feature, you can’t use it again until you finish a long rest.
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