Fighter
Base Class: Fighter

A Master at Arms hones their weapon skills to draw more from their weapons than other fighters. Rather than the specific techniques of the Battle Master, these fighters' mastery of each weapon in hand allows them to focus on individual targets or cause wider damage as necessary. Their goal of reaching the pinnacle of proficiency leads them to seek out all challenges to learn and refine their prowess.

Intermediate Weapon Skill: Enhanced Attacks

When you choose this archetype at 3rd level, you learn to better utilize the weapon you are using.

Compounding Damage: You gain a +1 bonus to damage rolls you make with bludgeoning weapons. After you hit a creature with a bludgeoning weapon, you gain a +1 bonus to damage rolls for each successful hit against it until the end of your turn. This bonus stacks.

Defence Breaker: You gain a +1 bonus to attack rolls you make with piercing weapons. After you hit a creature with a piercing weapon, you gain a +1 bonus to attack rolls for each successful hit against it until the end of your turn. This bonus stacks.

Flowing Attacks: When you hit a creature with an attack that deals slashing damage, you can move 5 feet to an unoccupied space, this movement doesn't provoke opportunity attacks and doesn't subtract from your speed for the round.

Advanced Weapon Skill: Weapon Projection

Starting at 7th level, your discipline and prowess with your weapons allow you to let your attacks reach further than before. Once per round when you make a weapon attack, you can add an effect to the attack, as shown below.

Radial Wave: When you attack with a bludgeoning weapon, you can resolve the attack against all creatures within 10 feet of the target, excluding yourself. You deal normal damage against all creatures you successfully hit. On a critical hit, you deal extra damage to only the primary target of the attack.

Linear Wave: When you attack with a piercing weapon, you can resolve the attack against all creatures in a straight line 15 feet beyond the target. You deal normal damage against all creatures you successfully hit. On a critical hit, you deal extra damage to only the primary target of the attack.

Transverse Wave: When you attack with a slashing weapon, you can move 15 feet to an unoccupied space and resolve the attack against all creatures between your starting location and the location you move to, this movement doesn't provoke opportunity attacks and doesn't subtract from your speed for the round. You deal normal damage against all creatures you successfully hit. On a critical hit, you deal extra damage to only the primary target of the attack.

You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses of it when you finish a short rest.

Advanced Weapon Skill: Empowered Attacks

By 7th level, your weapon attacks count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.

Adept Weapon Skill: Block and Counter

Starting at 10th level, your familiarity in all types of weaponry allows you to better defend against them, you can use your reaction to block when you are hit by an attack. If the attack is from a manufactured weapon, the damage you take from the attack is reduced by 1d0 + your fighter level. If the attack is from a source other than a manufactured weapon, the damage you take from the attack is reduced by 1d8 + half your fighter level.

If you reduce the damage to 0, as part of the same reaction you can attempt to Counter if the attacking creature is within your reach.

You can Counter a number of times equal to twice your proficiency bonus, and you regain all expended uses of it when you finish a long rest.

Expert Weapon Skill: Improved Weapon Projection

At 15th level, your refine your ability to project your attacks.

Improved Radial Wave: The radius to the attack increases to 20 feet from the target.

Improved Linear Wave: The attack extends to 30 feet beyond the target.

Improved Transverse Wave: The distance you can move increases to 30 feet from your starting position.

As well, you can now exclude your allies from the affects of your Weapon Projections.

Expert Weapon Skill: Universal Weapon Proficiency

By 15th level, you ignore all class, race, spell and level requirements on attuning to or using a magic weapon. You no longer need to attune to a magic weapon to gain its magical benefits.

Perfect Weapon Skill: Mastery of Arms

By 18th level, the weapon you wield no longer constrained by its original damage type.

When you make an attack, you can choose if the weapon deals bludgeoning, piercing, or slashing damage.

The number of times you can use the Weapon Projection feature increases to 3 + your proficiency bonus, and you regain all expended uses of it when you finish a short rest.. As well, your Weapon Projection feature is no longer limited to once per round.

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