Wizard
Base Class: Wizard

 

Rewind

Starting at 2nd level, when an attack roll succeeds against you, you can turn back time a few seconds and teleport 5ft (any direction), causing the attack to immediately fail. You can use this ability twice per long rest.

Knowledge from the Past

You have gathered much knowledge from the past, and can gain an extra language, proficiency or spell. This ability is triggers at 2nd level.

See to the Future

Starting at 6th level, you can see into the future for a short amount of time. You can impose disadvantage or advantage on any rolls ( twice a short rest), an can add your INT modifier to INI, along with DEX. 

Stutter Spellcasting

At 10th level, you can freeze a spell or ranged attack in time once a turn, and after the turn has finished the spell/ranged attack activates. This ability can be used twice per short rest.

Freeze

Starting at 14th level, you let out a burst of chronomantic energy within a 50ft circle, freezing anyone caught in the blast except yourself. All targets in the circle become Unconscious, frozen in time, and turn back to normal after the turn's end. During the freeze, you also gain the fighter ability action surge and can cast two leveled spells in a turn instead of one. You can use this ability once a long rest.

Rewind

Starting at 2nd level, when an attack roll succeeds against you, you can turn back time a few seconds and teleport 5ft (any direction), causing the attack to immediately fail. You can use this ability twice per long rest

Knowledge from the Past

You have gathered much knowledge from the past, and can gain an extra language, proficiency or spell. This ability is triggers at 2nd level.

See to the Future

Starting at 6th level, you can see into the future for a short amount of time. You can impose disadvantage or advantage on any rolls ( twice a short rest), an can add your INT modifier to INI, along with DEX

Stutter Spellcasting

At 10th level, you can freeze a spell or ranged attack in time once a turn, and after the turn has finished the spell/ranged attack activates. This ability can be used twice per short rest.

Freeze

Starting at 14th level, you let out a burst of chronomantic energy within a 50ft circle, freezing anyone caught in the blast except yourself. All targets in the circle become Unconscious, frozen in time, and turn back to normal after the turn's end. During the freeze, you also gain the fighter ability action surge and can cast two leveled spells in a turn instead of one. You can use this ability once a long rest.

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