Cleric
Base Class: Cleric

The Pain Domain focuses on the vibrant negative energy—one of the fundamental forces of the universe—that creates balance. The gods of balance promote death through creating sickness and wounds and providing the peace of death. Almost any non-good deity can claim influence over this domain.

Channel Divinity: Prey on the Weak

You gain the spell Possess Familiar.

 

Bonus Proficiency

When you choose this domain at 1st level, you gain proficiency with heavy armor.

Disciple of Pain

Also starting at 1st level, your healing spells are more effective. Whenever you use a spell of 1st level or higher to restore hit points to a creature, the creature will take necrotic damage instead.

Exorcism Specialist

Beginning at 6th level, you favor enemy is now Fay and Celestials

Divine Strike

At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 radiant damage to the target. When you reach 14th level, the extra damage increases to 2d8.

Equalizing

Starting at 17th level, for a action you may switch heath with a willing or Charmed Animal or Humanoid with another willing or Charmed Animal or Humanoid or yourself. If one Animal or Humanoid health is higher than the max of the other the spell fails.  

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