Barbarian
Base Class: Barbarian

The luchadores seek out the biggest and baddest opponents they can find and pummel them into submission. Each wrestler's mask is unique and for it to be removed by a victorious opponent is the greatest shame a wrestler can experience, often requiring a long period of training and reflection before redemption can be achieved.

Bruiser

When making an unarmed strike they replace their ordinary damage with a 1d6. This damage increases with level, to 1d8 at level 5, 1d10 at level 11 and 1d12 at level 17.

When a wrestler makes an unarmed attack or attempts to grapple an opponent they may make one additional unarmed attack as a bonus action.

If a wrestler makes a successful unarmed attack against an opponent they can attempt a grapple as a bonus action.

When a wrestler is grappling an opponent they can shove the grappled opponent as a bonus action.

Master of the Ropes

The wrestler can attempt to grapple creatures up to two sizes larger than itself.

Moving while grappling one or more creatures does not restrict movement speed. 

If the wrestler is grappling more than one creature they can perform a special attack called a Super Slam in which they smash the creatures together causing damage to each creature equivalent to the wrestler's bruiser damage.

Fists of Fury

The wrestler's unarmed attacks count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.

Never Back Down

The wrestler has advantage on rolls made to attempt or maintain a grapple against any creature of the same size or smaller.

The wrestler can grapple creatures that cannot normally be grappled. Even those creatures that specify immunity to the grappled and prone conditions can be brought low by the might of the wrestler.

Lord of the Ring

The wrestler can attempt to grapple creatures of any size.

The wrestler has resistance to all damage from creatures it is currently grappling.

 

Finishing Move

The wrestler makes an attack against a creature they're grappling, if the attack is successful the target is stunned until the end of the wrestler's next turn, gains a level of exhaustion and takes additional damage equal to two of the wrestler's Bruiser dice.

This feature can be used a number of times per day equal to the wrestler's proficiency modifier.

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