Barbarian
Base Class: Barbarian

Those that walk the path of the barbarian draw their strength from many sources. But there are none as primal and ancient in power as those that walk the path of the Dragon. There are many ways one may gain the power that this path presents, be it a bloodline connected to a powerful dragon, a near death encounter where its essence bled into your wounds, or perhaps a curse, such as a great dragon consuming your heart or coming into contact with the massive surge of energy a dragon exudes in it’s death, such as the great mad Dragon Nidhogg, where many gain their power from. All the same the path of the Dragon is one of great power, and requires the mental and physical fortitude to not give in to Nidhogg's madness.

Nidhogg's Fury

3rd level Path of the Dragon feature.

Starting at 3rd level, you begin to tap into the madness and fury of the great Nidhogg when you rage, taking on Draconic traits that empower you in this state. When you rage you now have access to the Fury table, rolling a Fury Die. At the start of your rage you gain access to a Draconic Manifestation, which lasts the duration of your rage. In addition you can end your rage on subsequent turns and spend another use to reroll the Manifestation on the table.

Fury Table. (Level 3)

1. Chromatic Embers: the breath energy of a chromatic dragon forms on your body as intricate multicolored tattoos. Once on each of your turns after a successful attack you may roll damage equal to your fury die to deal either fire, cold, lightning, acid or poison damage instead of your rage damage.

2. Wyrm Marrow: your body becomes more light and flexible like a wyrm. Your reach for your melee attacks increases by 5ft, and your jump speed increases by 5 feet per your proficiency bonus.

3. Drakeskin: you grow thick draconic scales across your body. You gain a +1 bonus to your armor class, this increases to a +2 at 10th level, and a +3 at 14th.

4. Wyvern Strike: you grow a long spiked tail like that of a wyvern, and instinctively gain control over it. After taking the attack action, you may use your bonus action to make an additional attack with your tail, dealing 1d6 plus your strength modifier in slashing damage. This damage increases to 1d8 at 10th level, and 1d10 at 14th level.

Fury Die

3rd level Path of the Dragon Feature

Starting at 3rd level you gain access to Fury Die, which is tied to your rage and Nidhogg's Fury ability, some of your Manifestation abilities that you roll rely on this die for additional effects. Your starting Fury Die is a D4. The Fury Die becomes a D6 at 6th level, a D8 at 10th level, and a D12 at 14th level.

Chromatic Resistance

6th level Path of the Dragon feature.

Starting at 6th level, the draconic power within you has seeped deeper into your body, granting you a latent resistance to the elements wielded by dragons. You may choose a resistance to one of the following damage types: Fire, Cold, Lightning, Acid, or Poison. In addition during a short or long rest you may change the damage type you are resistant to. At 10th level this extends to the power wielded by Gem Dragons, and may choose from the following: Radiant, Necrotic, Thunder, Psychic or Force.

Chromatic Resistance: Acid

You gain resistance to Acid damage.

Chromatic Resistance: Cold

You gain resistance to cold damage.

Chromatic Resistance: Fire

You gain Resistance to Fire damage.

Chromatic Resistance: Lightning

You gain resistance to Lightning damage.

Chromatic Resistance: Poison

You gain Resistance to Poison damage.

Greater Chromatic Resistance: Force

You gain resistance to Force damage.

Greater Chromatic Resistance: Necrotic

You gain resistance to Necrotic damage.

Greater Chromatic Resistance: Psychic

You gain resistance to Psychic damage.

Greater Chromatic Resistance: Radiant

You gain resistance to Radiant damage.

Greater Chromatic Resistance: Thunder

You gain resistance to Thunder damage.

Dragonsense

6th level Path of the Dragon feature.

In addition at 6th level, your natural senses have been heightened by the draconic power that has seeped into your very being. You have advantage on Wisdom (perception) checks that rely on hearing or smell.

Fury Table (LV6)

Starting at 6th level your Fury Die increases to a D6, and you gain 2 more options for your fury table:

5.Battle Roar: Your jaw transforms into a draconic maw and you let out an intimidating screech. All allies within 10 feet of you may add 1d4 to attack rolls and saving throws, and enemies within 10 feet must make a wisdom saving throw or subtract a 1D4 from attack rolls and saving throws until the start of your next turn.

6.Lindwyrm’s Ligaments:  Your muscles become reinforced with the strength of the great wyrm. Your speed increases by 10 feet and you cannot be moved against your will or knocked prone, and when you hit a creature with a melee weapon attack it must make a Strength saving throw or be knocked prone until the start of your next turn.

Eyes of the Dragon

10th level Path of the Dragon feature.

Starting at 10th level you gain a fraction of the inner strength of the Dragon and may share a portion of it with your allies. When entering your rage you may expend 2 uses of your rage to enter an enhanced draconic state, choosing one of your allies within 10ft of you to tether some of this power to them. While in this state you and your ally may add damage equal to your Fury die to your rolls once per round. This state lasts for 1 minute and you may do this a number a number of times equal to your proficiency bonus a day, after which you must take a long rest to use it again.

Fury Table (LV10)

Starting at 10th level your Fury Die increases to a D8, and you gain 2 more options for your fury table:

7.Gem Embers. The energy of a Gem dragon coats your body in crystalline growths across your skin. Once on each of your turns after a successful attack you may roll damage equal to your Fury die to deal either Radiant, Force, Psychic, and Necrotic instead of your rage damage.

8.Jabberwock Blast. You sprout a pair of draconic horns from your head, with condensed energy floating in between them. As an action you can make a ranged attack with this beam, dealing 2d6 draconic damage that you choose when rolling this infusion.

 

 

Avatar of Nidhogg

14th level Path of the Dragon feature.

Starting at 14th level you have gained mastery over your draconic fury. When using Nidhogg’s fury, you are able to roll for 2 manifestations instead of 1, if you roll the same result on both rolls you may choose the second infusion from the list instead.

Amplification: you may spend 1 additional rage to choose the 2 manifestations in place of rolling for them, but will take a point of exhaustion after your rage and infusions end.

Fury Table (LV14)

Starting at 14th level your Fury Die has become a D12, and you gain 4 more options on the fury table:

 9. Ancient Wings. Wings sprout from your back, laced with draconic power. You gain a fly speed equal to your movement, or half as much if you are wearing armor.

10. Draconic Tether. You extend the draconic might of your fury to yourself and your allies. You all gain a +3 bonus to your Armor class, temporary hit points equal to your barbarian level, and once per turn may add your proficiency bonus to their damage rolls.

11. Serpents Stride. Your body becomes slicked with watery scales like a mighty sea serpent. You gain a swim speed equal to your movement, and your movement speed becomes doubled and attacks of opportunity do not affect you while in this state, weapons sliding off your slippery scales.

12. Draconic Form. Your body undergoes a full draconic transformation, taking on the form of a Raging Dragon using the stat block tied to the form. you cannot access your other infusions class features, or inventory in this state.

Path Of The Dragon Image

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