Warlock
Base Class: Warlock

St. North is known by many names, Father Christmas, Santa Claus, and Krampus. His day is Christmas, when he visits the children of the world, to bring gifts and wrath to those that deserve it. Gnomes that serve St. North are tasked with preparing the gifts for those good children, and delivering them to the children on that fateful night. St. North is a hard taskmaster. While being the embodiment of the Christmas joy, his character is balanced by a cold rage that lurks just beneath the surface. 

Expanded Spell List

St. North lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

 

Spell Level Spells

1st

goodberry, sleep

2nd

find steed(Elk only), pass without trace

3rd

catnap, haste

4th

fabricate, greater invisibility

5th

modify memory, creation

Gift Maker

You are especially adept at creating small trinkets and objects. Over the course of a long rest, you can create a single object with value equal to or less than twice your warlock level. This consumes half of the items price for materials. Your DM may allow you or disallow you from creating certain items at their discretion. 

Spirit of Goodwill

At 6th level, you gain the ability to diffuse violent situations. Whenever you make a Charisma check to calm violent emotions or to counsel peace, you have advantage on the roll. You must make this entreaty in good faith; you cannot use this feature if you are rolling the Deception or Intimidation skill. 

You also gain the ability to cast the spell Calm Emotions once per long rest. 

Master Tinkerer

Starting at 10th level, your skill in gift creation is empowered by your patron. You can learn to replicate a number of magic items from the Artificer infusions table with a level requirement of 6 and below, equal to your proficiency bonus. 

Replicable Magic Items (2nd-Level Artificer)
Magic Item Attunement
Alchemy Jug No
Bag of Holding No
Cap of Water Breathing No
Goggles of Night No
Rope of Climbing No
Sending Stones No
Wand of Magic Detection No
Wand of Secrets No
Replicable Magic Items (6th-Level Artificer)
Magic Item Attunement
Boots of Elvenkind No
Cloak of Elvenkind Yes
Cloak of the Manta Ray No
Eyes of Charming Yes
Gloves of Thievery No
Lantern of Revealing No
Pipes of Haunting No
Ring of Water Walking No

 

Wrath of Christmas

Starting at 14th level, you begin to embody your patron's character.  Using your action, you undergo a transformation. For 1 minute, you gain the following benefits:

  • Horns emerge from your skull, while your teeth and nails sharpen and grow. Dark hair also appears all over your body.
  • You emanate an aura of terror in a 30-foot radius. The first time any enemy creature enters the aura or starts its turn there during a battle, the creature must succeed on a Wisdom saving throw or become frightened of you for 1 minute. The creature can repeat the saving throw after taking damage. Attack rolls against the frightened creature have advantage. 

Once you use this feature, you can't use it again until you finish a long rest.

Previous Versions

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