Fighter
Base Class: Fighter

This warrior is able to channel a small bit of divine power to achieve their goals.

Bonus Proficiencies

Starting at 3rd level, you gain proficiency in religion, and you learn to speak, read, and write Celestial.

Channel Divinity

Starting at 3rd level, you gain the ability to activate one of the following effects once per short rest.

Healing Surge. When you activate Second Wind you heal up to your proficiency modifier other creatures within 30 ft for your fighter level hit points.

Purify Unclean. As a bonus action, you deal additional radiant damage to aberrations, Fey, fiend, Undead or Humanoid that is an active follower of one of the previous equal to your Wisdom modifier when you hit them with weapon attacks for the next 3 turns.

Faithful Shield

At 7th level, you call upon your faith to protect your allies. When another creature you can see within 60 feet of you is targeted for an attack, you can use your reaction to force the attacker to make a wisdom saving throw (DC is 8+pro+Wisdom). On a fail the attacker must attack you instead or be dealt half the damage they deal back on themselves as radiant damage. The creature may choose to take other actions without repercussions. 

You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Improved Connection

At 10th level your Channel Divinity options become more attuned with you.

Healing Surge now heals your Wisdom modifier +your Fighter level instead, and it can heal the frightened or charmed condition on a target by reducing that target's healing by five points per instance healed.

Purify unclean now deals twice your Wisdom Modifier Radiant damage to appropriate targets.

Chosen Warrior

Starting at 15th level, you can use your channel Divinity twice per short or long rest.

Protected by Faith

Starting at 18th level, at the beginning of combat, you may cast shield of faith on yourself without using a spell slot. You have advantage to maintain concentration on the spell but it only lasts for 1 minute instead of 10. 

You can use this feature a number of times equal to your wisdom modifier per long rest. 

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