Base Class: Barbarian
Those who are able to control their rage and use it to inspire others hold the strongest of minds and hearts. The Path of the Paragon is a path of controlled chaos and patience. As you enter your rage, you do not let yourself succumb to your baser instincts, and open your eyes to the well-being of those around you.
Soothing Ubiety
Beginning at 3rd level, your presence becomes a source of comfort and protection to your allies. While you're raging, as a bonus action, you can grant a creature of your choice (other than yourself) within 30 feet of you temporary hit points equal to 5 + half your Barbarian level. While these temporary hit point persist, whenever the creature restores hit points by any means, the creature regains additional hit points equal to 1d6.
You can choose to activate this feature as part of your bonus action when you enter a rage.
Contagious Laughter
At 3rd level, you gain proficiency in the Persuasion and Performance skills if you don't already have it.
Communal Gift
At 6th level, your ability to hearten a creature in need defies expectations. When a creature within 30 feet of you (other than yourself) fails a saving throw, you can use your reaction to change the outcome to a success. You can use this feature once per rage.
Open Heart
Starting at 10th level, your ability to inspire and uplift others in the midst of battle reaches an almost otherworldly level. When you use the Reckless Attack feature on your turn, you can choose to transfer the advantage you gain from Reckless Attack to a creature of your choice within 30 feet of you. By doing so, you forego your advantage on your own attacks for that turn, granting it instead to the chosen creature.
In addition, the creature benefiting from this advantage can add your Rage bonus damage to their weapon attacks and unarmed strikes for that turn.
Guiding Light
At 14th level, your very presence becomes a guiding light for those who fight alongside you. While you are raging, friendly creatures of your choice within 30 feet of you gain the following benefits:
- They have advantage on saving throws against being frightened or charmed.
- They have resistance to bludgeoning, piercing, and slashing damage.
Additionally, you have advantage on performance and persuasion checks made to uplift others.
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