Base Class: Fighter
Originally from the English/Greek inspired lands of Vaskarisk. These Knights first existed as orphans that were taken into private orphanages and trained to be the best of the best soldiers, even better then their fellow Sorkint warriors (Spartans) that came from their own warrior society. As a matter of fact, half of their training was inspired by the Sorkints.
The title of Vasksword is to signify that they specialise in close quarters combat most of all, to categorise them from their Vaskbow and Vaskchurch brethren. The kind of training and discipline they had endured gives them better odds of resisting the effects of some conditions that would otherwise slow them down, and never being without a way to deal damage. By making the most out of any melee weapon, martial, simple, improvised and unarmed.
With how they conduct that training however, they don’t tryout newly discovered skills and benefits in combat until they've all been honed to satisfaction.
Basically, their class features are few and far between but ultimately does improve a bunch each time.
(This is a subclass created by a friend, I merely refined it so he can use it in our campaign.)
Resourceful Fighter
3rd-Level Vasksword Feature
you can also add your INT modifier to your unarmed strikes and improvised weapon attack rolls.
Vaskswords Rest
3rd-Level Vasksword Feature
When you take a short rest you remove 1 point of exhaustion. On a long rest you may remove all points of exhaustion.
Vaskswords Resolve
3rd-Level Vasksword Feature
Grants immunity to level 1 & 2 exhaustion, so debuffs will not apply until level 3, all debuffs will fully apply.
Additionally when using Second Wind reduce your exhaustion by 1 point.
At higher levels this resistance increases to 4 levels of exhaustion at level 5 and 6 levels of exhaustion at level 14.
At higher levels the amount that Second Wind reduces your exhaustion increases to 2 levels at level 5 and 3 levels at level 14.
Overbearing Riposte
3rd-Level Vasksword Feature
As a Reaction when being the target of an attack, you may choose to do an Overbearing Riposte: A chance to parry an incoming attack with an attack.
Gain 1 exhaustion then make an attack roll against an attacker within range of a melee attack (including fists/improvised weapons) and add +5 to the results. If the attack roll supersedes the enemies attack roll then you push through their attack effectively deflecting it while striking them. Roll whatever damage dice your current weapon has adding your damage modifiers and knock them prone given its the same size as you or smaller.
At level 5 the amount of charges increases to 3, and at level 14 this increases to 5.
Sorkints Fortitude
7th-Level Vasksword Feature
Grants +5 to saving throws for 3 conditions that can be chosen from the given list.
Sleeping
Charmed
Stunned
Grappled
Frightened
Blinded
Paralyzed
Poisoned
Tempered Mind
As a reaction you can remove 1 level of exhaustion.
When doing so, you focus on your enemies week points, choosing an enemy within 60 ft.
You have advantage on the next attack roll or saving throw you make against that creature. That creature also has disadvantage on any attack rolls or saving throws made against you.
Will of Vaskar
15th-Level Vasksword Feature
When you drop below 0 hitpoints regardless of how far Will of Vaskar Activates.
You regain all hitpoints and gain the following benefits and drawbacks:
For every level of exhaustion you gain +2 to all attack rolls and saving throws until the end of combat. If you lose exhaustion then you lose these bonuses equal to the number of exhaustion you lost.
For every turn after you've died you gain 1 level of exhaustion until combat ends. You maintain the amount of exhaustion you gained during combat after combat ends.
Your movement is halved while in The Will of Vaskar.
All damage you take is doubled while in The Will of Vaskar.
Finally while in The Will of Vaskar You cannot die from exhaustion. However, after combat if you have more than 6 exhaustion, you will die.
Vasksword Master
You can now gain up to 12 exhaustion without dying.
For every 2 exhaustion you increases by 1 exhaustion level.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
6/24/2023 3:20:12 AM
|
11
|
1
|
1.0
|
Coming Soon
|
Comments