Base Class: Barbarian
It is an open secret that Barbarians of the Path of the Claw are the descendants of an old clan that mingled with dragons. Whenever they enter a rage, their ancestry comes rushing out and takes over their senses, allowing them to perform incredible feats of power.
Dragon Ancestry
You must choose one of the dragons as your ancestor. This choice will determine the damage type associated with your other features.
- Black Ancestor – Acid
- Red Ancestor – Fire
- Green Ancestor – Poison
- White Ancestor – Cold
- Blue Ancestry – Lightning
At 6th level you also get Draconic Wrath ➜ You can use a bonus action to breath a 3-cell cone of elemental damage ( 1d8 per two Barbarian levels rounded up). Every creature in the area must make a Dexterity saving throw (DC = 8 + your proficiency bonus + your Constitution modifier), taking half the damage on a success. The power can be used once per a short rest.
Black Ancestor
You gain resistance to the damage type of your ancestor.
Blue Ancestor
You gain resistance to the damage type of your ancestor.
Green Ancestor
You gain resistance to the damage type of your ancestor.
Red Ancestor
You gain resistance to the damage type of your ancestor.
White Ancestor
You gain resistance to the damage type of your ancestor.
Dragon Scales
Dragon Scales ➜ While raging, you gain AC.
Dragon's Blessing
Dragon's Blessing ➜ While raging, your melee weapon attacks deal an additional 1d8 damage.
Frightful Strike
Frightful Strike ➜ While raging, the first creature you hit with a melee attack each turn must make a Wisdom saving throw (DC 8 + yourproficiency bonus + your Strength modifier) or become Frightened until the end of their next turn.
Draconic Wrath
You can use a bonus action to breath a 3-cell cone of elemental damage ( 1d8 per two Barbarian levels rounded up). Every creature in the area must make a Dexterity saving throw (DC = 8 + your proficiency bonus + your Constitution modifier), taking half the damage on a success. The power can be used once per a short rest.
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