Base Class: Fighter
At 3rd Level, strikers gain proficiency on Initiative rolls, and are able to more easily land blows on the first attack against a target.
Starting at 7th level, Strikers can move more quickly and gain additional safe movement after certain attacks
At 10th level, Strikers deal more damage the first time they hit a target in a turn.
At 15th level, Strikers gain expertise in Initiative and their very first blow in combat will deal critical damage.
Finally, at 18th levels, Strikers move fast enough to bend the currents of wind around them causing ranged attacks to have disadvantage.
Quick Strike
Beginning when you choose this archetype at 3rd level, your first attack against a target each round gains a bonus to hit equal to half your proficiency bonus rounded up.
Honed Instincts
Your training in quickness has given you an enhanced ability to react to upcoming danger. When you choose this archetype at level 3, you gain proficiency in initiative.
Fleetness of Foot
Starting at 7th level, Your movement speed increases by 10 feet. Additionally, when you make an attack, you can use your bonus action to move Half your movement speed without provoking an attack of opportunity this movement does not count towards you total movement in a turn.
At levels 10, 15, and 18 your movement speed increases by an additional 10ft.
Surprising Strike
At 10th level, the first attack against a target each turn deals an additional 2d6 of whatever damage type your weapon deals. This increases to 3d6 at level 18.
Lightning Strikes Once
Starting at 15th level, Your first attack that lands in combat deals critical damage. Additionally, you gain expertise in Initiative.
Warrior of the Wind
At 18th level, Your speed bends air currents around you making ranged attacks have disadvantage provided you have moved at least half of your speed.
Previous Versions
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6/25/2023 2:28:40 AM
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