Bard
Base Class: Bard

Artistic expression can come in many forms.  Musical symphonies, dancing with swords, sculpting from conjuration, and scribing. However, street artists and fellow graffiti enthusiasts are looked differently upon compared to the official and well-established bardic colleges.  The individualistic and creative mindset of a street artist bard can bring a unique spin on a traditional approach to canvas based art forms.  Don't let their taboo and unconventional messy exterior to their methods fool you, street artist bards are cunning and mischievous.

Artistic Expression

3rd-level Street Artist feature

Starting at 3rd level, when granting a creature a Bardic Inspiration die, you conjure a paint-ling elemental that acts as a tiny familiar that floats around them. Depending on the color of paint used, you can grant different benefits. The creature gains resistance to the depicted element:

Red:  resistance to fire damage.
Blue:  resistance to cold damage.
Yellow:  resistance to lightning damage.
Green:   resistance to acid damage.
White:   resistance to thunder damage.
Purple.  resistance to psychic damage.

Whenever the inspired creature hits with an attack roll, or is hit with an attack, they can choose to have the paint familiar explode on the target creature dealing 2 rolls of your bardic inspiration die in elemental damage of the chosen color.

Language Arts

3rd Level Street Artist feature

You can paint an expressive piece to convey a message but also leave secrets in the expression.  You learn thieves cant and gain proficiency in painter's supplies.
Additionally, the minor illusion cantrip is always prepared for you and can last for up to 1 hour. It doesn't count towards the number of cantrips you can know.

Art Imitates Life

6th Level Street Artist feature

When you reach 6th level, you can cast the Animate objects and Passwall spells once each without consuming a spell slot.  This feature resets when you finish a long rest.

Aerosol Bomb

14th-Level Street Artist Feature

Whenever you finish a long rest, you may create a paint mixture choosing 1 primer and 2 base coat colors. You can only have 1 paint mixture created at any one time. As an action, you can throw this canister up to 60 feet to explode in a 15 foot radius sphere of colorful noxious aerosol. Creatures must succeed on a Constitution saving throw against your spell save DC or be subject to the effects of your mixture.  Creatures affected by your bardic inspiration are immune to the effects and damage. Creatures that succeed on the saving throw are immune to the effects and will take half damage on a success.

Primers and Associated Effects:

Gray: The canister spins and sprays wildly, revealing any invisible creatures, dispelling any illusions, and reverting any shapechange abilities, such as polymorph or mimicry.
White: The canister bursts in a bright flash, stunning creatures in the affected area until the start of your next turn.
Black:  The canister leaks a dark fog, creating an area of magical darkness that lasts for 10 minutes.

Base coats and Associated Effects:

Red: The paint fumes ignite, dealing 10d4 fire damage, or half as much on a successful save.
Green: The aerosol stings the skin, dealing 10d4 acid damage, or half as much on a successful save.
Blue:  The thick paint freezes against creatures, dealing 10d4 cold damage, or half as much on a successful save.
Purple: The colorful aerosol numbs the mind when breathed in, dealing 10d4 psychic damage, or half as much on a successful save.

Previous Versions

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