Cleric
Base Class: Cleric

Deities of the Feast Domain are ones who delight in the pleasures of delicious food and drink, promoting the value of a good meal and the joy of sharing it amongst friends. As a cleric of this domain, your life may have been marred by poverty and hunger, or maybe you’ve lived a life blessed with good food and the joy of a full stomach. Either way, you know first-hand the power a good meal can have on a person’s spirit and well-being, and bear an immense appreciation of all food, whether good or bad. Your divine magic channels these aspects; the joy and invigoration of good food, as well as the foulness and sickening quality of bad food.

Bonus Proficiencies

Beginning when you choose this domain at 1st level, you gain proficiency with heavy armor, martial weapons, cook's utensils and brewer's supplies. In addition, you can use a set of cook's utensils or brewer's supplies as a holy symbol for your cleric features.

Nauseating Rebuke

Also at 1st level, you can turn the stomachs of those who’d do you harm with revolting sensations. When you are hit by a melee attack made by a creature within 5 feet of you, you can use your reaction to force it to make a Constitution saving throw. On a failed save, the target takes 1d12 poison damage and is poisoned until the end of its next turn. On a successful save, it takes half damage and isn’t poisoned.

You can use this feature a number of times equal to your Wisdom modifier per long rest.

Domain Spells

You gain domain spells at the cleric levels listed in the Feast Domain Spells table. See the Divine Domain class feature for how domain spells work.

Feast Domain Spells
Cleric Level Spells
1st goodberry, purify food and drink
3rd heat metal, lesser restoration
5th create food and water, stinking cloud
7th blight, control water
9th cloudkill, contagion

Channel Divinity: Invigorating Morsel

At 2nd level, you can channel divine magic to create special food and drink. As an action, you can spend a use of your Channel Divinity feature to create a magically invigorating morsel, either in the form of a food or a drink. A creature holding the morsel can use its bonus action to consume it, regaining a number of hit points equal to 1d12 + your cleric level. If this heals the creature up to its hit point maximum, any remaining hit points become temporary hit points.

A magical morsel you create in this way lasts until consumed, until you die or until you take a short- or long rest.

Strong Stomach

At 6th level, your body possesses an innate resilience against harmful substances. You gain resistance to acid and poison damage, and have advantage on saving throws made to end or resist the poisoned condition. Moreover, while you are under the influence of something you’ve ingested, such as alcohol or poison, you can use an action to suppress the effects for 1 minute.

You can use this feature once per long rest.

Divine Strike

At 8th level, you gain the ability to infuse your weapon strikes with intoxicating, divine fury. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 poison damage to the target.

At 14th level, the extra damage increases to 2d8.

Divine Banquet

At 17th level, you can call upon your deity to prepare a feast fit for gods. You add heroes' feast to your list of domain spells. It is always prepared and doesn't count against the number of spells you know. In addition, once per long rest, you can cast heroes' feast without expending a spell slot or requiring the spell’s material component.

Feast Domain Image

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