Rogue
Base Class: Rogue

This Archetype allows you to become one with the shadows. Through years of training you have mastered the manipulation of shadows around you. The use with the shadows allow you to become almost undetectable when traveling at night or in dark areas. You gain the ability to use shadows to your advantage in combat and in exploration.

Shadow Master

Your training has gifted you with the ability to manipulate shadows for battle and for movement. You gain an advantage in stealth. You have become one with the shadows and below are your listed abilities.

Shadow Weapon: You can manipulate shadows around you to form a melee weapon of your choice. This weapon has the Finesse property and you are considered proficient when using it. This weapon deals 2d8+ strength modifier. This weapon adds 1d8 at level 9(3d8) and again at 13(4d8) and 17(5d8)

Shadow Figure: You gain the ability to cast a small or medium size figure into a nearby shadow. This Shadow cannot move or make noise and unsuspected creatures can roll a DC17 CON save or they become intimidated and try to get as far away from this figure as possible.

Shadow Jump: You have the ability to teleport to a shadow you can see within 30 feet of you. This doesn't count towards movement speed.

Shadow Void

You gain the ability to create a shadow void around you. The void is a 30 foot sphere. When you cast the void creatures who enter the void take 6d6 necrotic damage. You gain advantage on attacks and enemies cannot see you. This void last for 30 seconds(5 rounds). This void is stationary and cannot move with the user. This gains additional damage at level 13(7d6) and level 17(8d6).

Shadow Initiate

You cannot be suprised. You hide in the shadows and when it's time to fight you are always prepared. Ready and not seen. That's the way you like it. You gain unnatural abilities thanks to your manipulation of darkness. Listed below are gifts acquired.

Shadows First: You gain a +5 to movement speed and initiative.

Shadow Suprise: When in an encounter you automatically gain a suprise attack against your enemies. This attack is with a shadow weapon and deals 4d6 necrotic damage.

Shadow Sight: You gain 30 feet of blindsight and truesight.

Expert Thief: You gain expertise in sleight of hand and stealth.

Shadow Evolved

Your shadows have evolved. You can now encase an enemy creature in a shadow. The creature take 12d10 necrotic damage on a failed DC24 CON check and half as much on a successful save. If the creature fails the save they are also terrified and become paralyzed. All attacks against this paralyzed creature has advantage and every attack that hits is a critical hit. The creature can reroll the save at the beginning of its turn to try and become unparalyzed.

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