Base Class: Wizard
Knight-Enchanters are part of a select few wizards who maintain an ancient elven fighting style that marriage the arts of swordsmanship and spell craft into a deadly matrimony. In combat these arcane warriors summon swords out of thin air to cut down their foes and protect their allies with barriers of arcane energy.
Martial Training
2nd-level Knight-Enchanter feature
You gain proficiency with light and medium armor.
Spirit Blade
2nd-level Knight-Enchanter feature
You can conjure a blade made of pure magic from the ethereal plane from a bladeless hilt. This blade deals 1d8 force damage on a hit and uses your intelligence for the attack and damage rolls. This weapon counts as a sImple melee weapon that you are proficient with. You can use your spirit blade as a spellcasting focus for your wizard spells.
Additionally, whenever you cast a spell of 1st level or higher you gain a bonus to the attack role equal to half the spell slot level (rounded down, to a minimum of 1) on the next attack roll using your spirit blade. This bonus lasts until the end of your next turn or until you take the attack action.
You can conjure the spirit blade from a bladeless hilt as well as banish it for free, no action required. The blade also banishes if you let go of the hilt or conjure another spirit blade.
Knight Protector
6th-level Knight-Enchanter feature
As a reaction to an ally taking damage within sight of the knight-Enchanter, you can draw upon your magic to interpose a protective barrier between your ally and their foes. The creature you choose other than yourself within 30ft of you gains temporary hit points equal to your wizard level until the start of your next turn. You can use this feature a number of times equal to your intelligence modifier, you regain all expended uses when you finish a short or long rest.
Defending Barrier
6th-level Knight-Enchanter feature
You draw back the energy released by your enemies in your attacks against them to form a defensive barrier around yourself. When you deal damage to a creature with your spirit blade you gain temporary hit-points equal to your proficiency bonus which last for one minute or until you renew your barrier by damaging a creature with your spirit blade again.
Amplified Blade
10th-level Knight-Enchanter feature
After you cast a spell of first level or higher the next time you make a melee attack with your spirit blade you deal extra d8 points of force damage equal to half the spell's level rounded up. This lasts until you hit with the spirit blade or until the end or your next turn. You cannot stack with Amplified Blade, preferring the more powerful stack over a weaker one.
Fade Cloak
14th-level Knight-Enchanter feature
You learn the ancient secrets of the Knight-Enchanter's ability to fade into the ethereal plane for a short time. As a bonus action you can become ethereal until the start of your next turn. While your in this state you cannot cast spells, use items, or make attacks of any kind against creatures outside the ethereal plane. While in this form you are immune to all damage from outside the ethereal plane as well as the grapples, poisoned, petrified, restrained, and paralyzed conditions. This ability requires you to have you spirit blade hilt on hand to use it.
While you are in this form creatures can still perceive you as normal. You ignore all objects that aren't on the Ethereal Plane, allowing you to move through objects you perceive on the plan you originated from.
When this effect ends, you immediately return to the plane you originated from in the spot you currently occupy. If you occupy the same spot as a solid object or creature when this happens, you are immediately shunted to the nearest unoccupied space that you can occupy and take force damage equal to twice the number of feet you are moved.
This ability has no effect if you use it while you are on the ethereal plane.
You can use this ability up to a number of times equal to half you proficiency modifier rounded down, you regain all expended uses when you finish a long rest.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
7/7/2022 12:42:35 AM
|
52
|
10
|
1.2
|
Coming Soon
|
|
|
9/14/2022 3:55:21 PM
|
20
|
0
|
3.0
|
Coming Soon
|
|
|
9/14/2022 10:46:44 PM
|
20
|
0
|
3.0
|
Coming Soon
|
|
|
9/14/2022 10:48:57 PM
|
20
|
0
|
--
|
Coming Soon
|
|
|
11/5/2022 3:32:40 PM
|
22
|
0
|
--
|
Coming Soon
|
|
|
11/26/2022 3:44:08 PM
|
23
|
1
|
--
|
Coming Soon
|
|
|
6/27/2023 7:25:08 PM
|
39
|
0
|
--
|
Coming Soon
|
Comments