Base Class: Barbarian
You adapt a strong urge to rush into battle with a full head of steam, destroying anything in your path. Anything that attempts to slow you down is useless to prevent the inevitable.
Reckless Rush
When you enter rage and as a bonus action while you're raging, you can take the dash action. If you do, you have disadvantage on your next ability check or saving throw until the start of your next turn.
Full Speed Ahead
If you move at least 20 ft in a straight line towards a hostile creature and then hit it with a melee weapon attack on the same turn. That attack deals an extra 1d6 damage. This damage increases to 2d6 at level 6, 3d6 at level 10, 4d6 at level 14, and 5d6 at level 18. You can only apply this extra damage once per turn.
Fighting Instincts
You gain proficiency in dexterity saving throws and you gain a bonus to your initiative equal to your strength modifier.
Unstoppable Force
Your speed can't be reduced by difficult terrain or by being encumbered, and getting up after being knocked prone only costs 5 ft of movement.
Overrun
Until end of turn, you can move through a number of hostile spaces of creatures no larger than you equal to your strength score. Each hostile creature you move through must make a DC 17 Dexterity Saving Throw or take 3d6 bludgeoning damage (you make one damage roll for all of the creatures you move through in a single turn) and be moved 5 ft either to the left or right (your choice) if there is an available space for that creature to move. You can only move through each creature once each turn, and you can't end your turn on a hostile space. You can only use this feature once per turn. You can use this feature a number of times per long rest equal to your dexterity modifier.
Ultimate Rusher
Your walking speed increases by 20 ft and your jump distance is doubled.
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