Base Class: Paladin
You picked up a mantle of an inquisitor. A knight specialized in hunting down rogue mages and bringing them to justice. Your have a very particular set of skills. You will hunt them down. You will bring them to justice.
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Disrupt Essence. As an action, you present your holy symbol and speak a prayer of denunciation, using your Channel Divinity. Choose one creature within 60 feet of you that you can see. That creature must make a Intelligence saving throw.
On a failed save, the creature makes spell attack checks with disadvantage for 1 minute or until it takes any damage. Additionally targets of spells, cast by that creature that require saving throws, roll them with advantage. If the target was concentrating on a spell, the concentration is immediately broken.
On a successful save, nothing happens.
Relentless Pursuit. As a bonus action, you can utter a vow of conviction against a creature you can see within 60 feet of you, using your Channel Divinity. You gain additional 10 ft. of movement, as long as you advance towards the creature, for 1 minute.
Oath Spells
You gain oath spells at the paladin levels listed.
Oath of Vengeance Spells
| Paladin Level | Spells |
|---|---|
|
3rd |
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5th |
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|
9th |
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|
13th |
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17th |
Anti-magic conditioning.
By 7th level, your relentless conviction helps you overcome debilitating effects meant to slow you down. You become immune to being blinded, charmed and frightened.
Disruption Field
Starting at 15th level, you learn to passively disrupt the essence flow around you. Hostile creatures within 30 ft. of you gain disadvantage on concentration checks.
Judge, Jury, Executioner
At 20th level, you become law personified. Using your action, you can invoke one of three effects.
- Judgement - you designate a single target and deem it guilty. For 1 minute, all actions made against that target are taken with advantage. Additionally attacks made against the target score critical hit on a roll of 18.
- Execution - you make a single attack against the target. If it hits it's considered a critical hit. If such attack incapacitates the target, you regain the use of this feature in it's entirety.
Once you use this feature, you can’t use it again until you finish a long rest.
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