Base Class: Bard
A versatile Bard Subclass focused on having creatures fight for you instead of you fighting them directly. you control one of three puppet classes to change the dynamics of the battle field.
Marionette
from the puppeteer class lvl 3
As a bonus action you may magically activate your puppet and place it in a space within 30ft of you. You must have a free hand to control your Puppet using invisible magical strings that can not be cut.
See this creature’s game statistics in the The Puppet stat block, which uses your proficiency bonus (PB) in several places. You determine the creature’s appearance with a general humanoid shape, your choice has no effect on its game statistics.
In combat, the Puppet shares your initiative count, but it takes its turn immediately after yours. You must use a bonus action on your turn to use The Puppets action or it will only take the Dodge action. That action can be one in its stat block or some other action, and is similar in use to mage hand spell. If you are incapacitated, The Puppet become inert and incapacitated.
If the mending spell is cast on it, it regains 2d6 hit points. If it has died within the last hour, you can use your tinker's tools as an action to revive it, provided you are within 5 feet of it and you expend a spell slot of 1st level or higher. The Puppet returns to life after 1 minute with all its hit points restored.
At the end of a long rest, you can create a new Puppet if you have your thinker's tools with you. If you already have a Puppet from this feature, the first one immediately perishes. The Puppet also perishes if you die.
No strings attached
6-level College of Puppeteering feature
Increase the range that you can summon and control your puppet creation to 60 feet and can now cast magic through the puppet.
Oiled Gears
6-level College of Puppeteering feature
Your Puppet Gains an additional Action in place of their bonus action
Special Coating
14th-level College of Puppeteering feature
You gain the ability to apply poison to your puppets weapons giving them the an additional 2d6 dmg on a hit.
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